TPG - Fanboys, by definition in the video game industry, are the raving and rampant champions of their preferred system. Usually fanboys take up allegiance to a certain console and will not only buy pretty much anything that comes out for the system, but champion it across the battlefield of every major forum on the video game website front. They are the first line of defense against any game exclusively coming to one system or the other, and will usually show up in news posts to deride or defend the game; most of the time one that the world hasn’t even played yet. Logic is usually their worst enemy and they will attack you simply for owning a different system, not only insulting your system, but indeed your very way of life. Fanboys are a mean and nasty virus of contempt for anything they don’t own that are holding back the gaming community.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
It's all quite ridiculous, why dont people just buy the console or consoles they want and shut up
“Because every gamer is a true gamer: motion gamers, sitting gamers, everyone. And though we may pledge fanboy allegiances to different flags, deep down inside we all serve one master, one king and His name is Gaming." - Kevin Butler
For the Win!!
Can anyone agree that this issue might be getting a little bit better? It seemed a lot worse in 2008-2009, maybe that's wishful thinking though.
on sites like this, I own both a PS3 and 360 and when I say anything negative about either of them you get the hardcore fans attacking you hence the one bubble
People who champion a gaming company like they're the only ones that matters, turn me off of buying anything related product-wise from that company.