140°

OnLive is coming to OUYA, can Sony strike back with Gaikai?

PSU writes: "OnLive and Gaikai are without a doubt the two biggest players in the streaming space, so OUYA's partnership with the former is something of a direct affront to Sony. The situation is made more complicated by the fact that Sony has yet to elaborate on what their acquisition of Gaikai actually means - will we be able to stream full PS3 games on our home console? How about streaming to Vita? And what impact will Gaikai have on the next generation of PlayStation?

Sony needs to provide these answers and more to prevent OUYA's announcement from totally stealing its thunder."

Psycho_PS3Truthh4284d ago

Sony will strike down anything within its path like lightning from heaven, Ouya combining with onlive will not even touch a hair on the PS3 console, in fact if the new PS3 is sold for $99 or $150 I am certain that ouya will perish from the corner of the earth it arrives from.

nukeitall4284d ago

I don't think anyone even cares about cloud gaming so it doesn't matter what devices it is on!

samson-14284d ago

Not yet but that could change.

shutUpAndTakeMyMoney4284d ago (Edited 4284d ago )

We will see. Since google just launched there (1GB/s) internet & tv service in Kansas 2days ago.. If this grows then cloud gaming will be here in a few years.

Gaikai on pc only need 8mb/s

http://www.youtube.com/watc...

They plan to spread across the country in 2013.

you could download a blu ray move in 1 minute.

also I like onlive better now.. Why? Onlive wants you to buy once play everywhere.

Sony wants you to buy a sony box and play on sony devices.

That is like buying a netflix box to play netflix movies. Even MS will go everywhere..

Seems only xbox is expanding..
http://www.youtube.com/watc...

Hanuman4284d ago

Please visit Gaikai's site. Play Crysis 2 or the witcher 2 and you'll get exited. The quality is very good and the demo's I've tried had some screen-tear issues but no big lagging problems. I'm loving it.. My laptop's GPU sucks balls but through Gaikai it's possible to play new high end games like the witcher and Crysis in beatiful quality. It's absolutaly a service that has potential for future use. I'm exited...

nukeitall4284d ago

@Hanuman:

I have played both OnLive and Gaikai, and neither is that great. Artifacts on fast moving scenes and laggy experience is pretty abound on my 18mpbs connection in California.

I do agree though that on laptops that is GPU bound it might make sense, but the opportunity to have a fast connection seems to be pretty few and far between for me.

I think with the issues, and the inherent limitation it will not take off.

I said it before, and so far it is already moving in that direction is the fact that we will get more intelligent installers that streams the assets to you. Why bother with high data rate and laggy connection with video, when you can just stream the actual assets. See MS Office 2013 for example of this awesome technology.

We are getting to the point where more horsepower results in minimal increased experience if any.

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paybackprahl4284d ago

Good to hear from you, Psycho :)

shutUpAndTakeMyMoney4284d ago (Edited 4284d ago )

So in other word closed platforms and corporations ftw?

That is what I got from your speech.. It's amazing what marketing can do to our perspective.

ALLWRONG4284d ago

Sony hasn't done that great of a job striking down anything this gen. Onlive is still here and getting bigger by the year.

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4284d ago
joab7774284d ago

It's not what this Ouya can do to Sony...it's what this ideas and trend will do to gaming in general. It's a big deal to have a cheap console that can b hacked and used to make games. Online is icing on the cake that moves the Ouya a little closer to this gens consoles right now. But, if this gets popular, maybe Ouya two boasts much better specs. It is a concept that b dangerous.

ChunkyLover534284d ago

Weren't those two companies already competing against each other before any merging or buying? Its not like these companies just sprang up overnight. Gamer's didn't seem to care for either one. I've never met a single person who has either service.

clrlite4284d ago (Edited 4284d ago )

Same. I don't think I've heard a single person talk about either service in real life. Some of these articles also seem like attempts to create hype, give "cloud" gaming credibility, and make it seem more viable. It may be affective to some extent, as some people(on n4g anyway) are taking "cloud" gaming services seriously all of a sudden. It's a nice marketing word, but most still remain uninterested.

Ducky4284d ago (Edited 4284d ago )

Gaikai and OnLive weren't really competing... and they haven't really competed yet either, nor do we know if they even will be competing.

Gaikai only offered demos and was used by publishers to let people quickly try their game without having to download a large file.

OnLive on the other hand, has acted more like a digital retailer that lets you stream your games. You can still use the service to play trials of games for free if you want, but it wasn't as widespreak as gaikai's demos.

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120°

10 Weirdest Game Consoles of All Time

From systems that could keep your beer cool, to oddities trying to get in on the popularity of VHS and laserdisc, you’ve got some very, very weird video game consoles out there.

Read Full Story >>
culturedvultures.com
darthv7215d ago

I had the LaserActive... it was a nice collectors piece but not very practical. Especially when it came to needing recapping. I think i paid all of about $50 for the floor model from an incredible Universe back in the day. I ended up selling it many years later for $300 at the time due to it needing a new laser and the aforementioned recapping.

An honorable mention not on the list would be the VM Labs Nuon. It basically looked like any regular DVD player but it had ports on it for controllers to play specific games. one of which is still exclusive to it with Tempest 3000. It also offered nuon enhanced DVD movies with extra content not accessible by regular players.

_Decadent_Descent14d ago

Wasn't there some KFC console, or am I mistaken?

CoNn3rB14d ago

It was announced but it never actually came out as far as I know

280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6415d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer15d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit15d ago (Edited 15d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

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Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218315d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken21d ago (Edited 21d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii21d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p