PSU.com writes:
"Naughty Dog's Uncharted franchise is one of the best new IPs to come out of the current generation of consoles, but the series isn't without its faults."
November 19 marks 15 years since the release of the Uncharted game that started it all.
I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle
VGChartz's Issa Maki: "I finally have a proper designation akin to what I've always referred to internally as 'the line that must be crossed' or 'The Line', for short – ludonarrative dissonance – the separation from a video game's story in relation to its gameplay. Why isn't PETA all up in Mario's grill for jumping on turtles and killing fish, or charging Samus Aran with the extinction of the Metroid species? Ever notice how fire has that habit of making bosses in Resident Evil stronger? Read on my friend, for I endeavor to imbue you with the ability to engage in basic queries concerning the concept."
A relic of its time or a buried treasure from the past?
I was really hoping this would have made it into one of the collections. Like how they did with the GoW PSP games.
I loved this game. It was like an extension of the first one. Why haven't we gotten an HD release yet?
Sony should have tried harder to support the Vita. It ended up just a solid emulation machine that happens to have a handful of classics.
I really like Uncharted:Golden Abyss on ps vita it would be dope if they remaster it for PlayStation 5
I agree the climbing is just following a path. I'd like environment interaction to have more substance.
I agree with your first point, and this is especially true with U3. There were those armored enemies that you had to shoot in the head about a billion times, and that got obnoxious.
Your other two points, though, I feel miss the mark a bit. The climbing being easy in Uncharted is what makes it so much fun. And it's not like it's "too" easy. There are a few instances where it's almost puzzle-like, and attempting to jump to the wrong ledge will lead to death.
Also, Uncharted's linearity is what makes the stories so great. Just because GTA blew the doors open for sandbox gameplay doesn't mean that every series ever needs to follow suit.
I've probably played through Uncharted 2 more times than I've played through any other game this generation. Red Dead Redemption was great, but I doubt I'll ever play it a second time. And I've still never finished an Assassin's Creed game. I guess I don't understand why "linear" needs to be a dirty word in the game industry.
1. Fun.