520°

3 things that Uncharted gets wrong

PSU.com writes:

"Naughty Dog's Uncharted franchise is one of the best new IPs to come out of the current generation of consoles, but the series isn't without its faults."

jonnyvito4288d ago

I agree the climbing is just following a path. I'd like environment interaction to have more substance.

kamruk4288d ago

The problem is that Uncharted's campaign is more interactive media than it is a game, you are always heading down a dedicated path, scripted events at every corner. Bigger environments would take from the overall flow I don't see that changing.

It's not trying to be an open, approach from every angle experience.

If anything I'd prefer it to include less but more refined combat, so that it would focus on what it is, a cinematic interactive story that is scripted and planned from the moment you press start.

HappyGaming4288d ago

That what makes Uncharted Uncharted :)
From what we saw and heard about in the Last of US demonstration Naughty Dog know how to set up a non linear world if they wanted to...

SuperStrokey11234288d ago

What have we seen from Last of Us that isnt Linear?

HappyGaming4288d ago

Like I said everything in the demo :)

Its just so good it looks scripted!

SilentNegotiator4288d ago (Edited 4288d ago )

People these days seem to think that linearity, cutscenes, and online are all failure states, and that is TOTAL CRAP.

Games can be designed that way without it automatically being bad, and Uncharted is certainly not bad.

GrandTheftZamboni4288d ago

Linear or not, scripted or non-scripted, as long as I enjoy a game, those are just meaningless words.

PoSTedUP4288d ago (Edited 4288d ago )

the only thing it gets wrong is the sound of the guns. that to me is a big deal.

jony_dols4288d ago (Edited 4288d ago )

I wouldn't mind seeing the next Uncharted go down a Batman: Arkham City-esque route, with an open free roaming environment with main/side quests & collectibles; whilst also retaining some of the polished linear sequences that are a hallmark of the series.

Dee_914288d ago

i only agree with the linearity.
it dont have to be open world but larger roaming areas wouldnt hurt.
Dull enemies ?? SPOILER ALERT*** you fight slow monsters and stuff./SPOILER ALERT*** How is that dull?
Nothing wrong with the climbing imo.

ShinMaster4288d ago

More like 3 things he doesn't like.

Maybe he should play different game and stop trying to turn a game into something it's not supposed to be.

Since when is linearity a bad thing? Or cutscenes? Or multiplayer implementation?
If the end result is great, then STFU.

WeskerChildReborned4288d ago

It's suppose to be like that lol.

Perjoss4287d ago

The assassins creed series handles climbing so much better than the uncharted games. But overall I think the uncharted games are better.

dantesparda4287d ago (Edited 4287d ago )

@ Perjoss

I think the Infamous series handles climbing alot better than Assassins Creed.

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Irishguy954288d ago (Edited 4288d ago )

Yeah the climbing was kind of a waste, it was not challenging, nor was it supposed to be, it was essentially time wasting moments for the sake of pacing.

wishingW3L4288d ago (Edited 4288d ago )

Is not a waste.

thanks to the climbing mechanic ND can be more creative and diverse with the level design at the same time it adds verticality to the gunplay and to the puzzles too. Is just that you guys haven't put any thought on its design... But it's fine though, we are just gamers after all, not game designers.

badz1494288d ago

gives variety on how you tackle enemies! maybe not on easy or normal difficulty where enemies go down easily and you can mow them like you do in rail shooters but on hard and crushing, being able to climb your way up to a good vantage points or climb behind walls help a lot! sneaking behind enemies in multiplayer is very satisfying too!

it gives the sense of exploration for what they are trying to achieve with the franchise. it's treasure hunting, would you like it better if they disable the climbings and all your objectives and treasures just lay on the ground like most FPS? seriously, there are nothing wrong with the climbing!

Irishguy954288d ago

Again...I'm not talking about the climbing mechanic which is good or combat situations and stealth ones, i'm talking about the climbing sections which involve no type of difficulty or any point really, they are there for the sake of pacing. They are inbetween combat sections and generally involve Holding a direction and pressing A without even thinking about what you're doing(opposite of a platformer which requires your full attention)

mantisimo4288d ago

The climbing if you look at a lot of it is also used to show the beauty of the environments graphics etc, as many climbing scenes open up the camera and show the game world and an idea of what's to come.

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StraightPath4288d ago (Edited 4288d ago )

add another to the list is improving shooting mechanics and cover mechanics.

the grenade shockwave stumbles your character even though your clearly still under cover you still can get shot very annoying.

SilentNegotiator4288d ago

First of all, the shooting mechanics are very tight.

Second of all, get behind a chest high wall and allow an explosive to go off on the other side. You're in for a surprise.

mynameisEvil4288d ago

I agree with Silent. The force exerted from an exploding grenade would certainly make you at least shake a good bit, even if you are behind of brick wall.

Kin23g4288d ago (Edited 4288d ago )

Didn't think I'd agree with the article, but surprisingly, I actually do.

Pwnage182024288d ago

Yea me too. I mean I love the uncharted series but this person brings up really good points.

Nimblest-Assassin4288d ago (Edited 4288d ago )

Uncharted is a cinematic experience

Its designed so its intuitive, and does not tax the player. As you are doing puzzles, the game constantly gives you hints when you take to long... and due to its design thats why this author has problems with the series

These are not problems, but rather what ND wanted to put in the game. The climbing is meant to be easy, its not Tomb Raider or Mario where you need to time your jumps, and hold on to a button to hold on. I remember when Drakes fortune came out, and people praised the climbing for it being easy

They don't want to add more enemy types... I meant you have an enemy associated with each weapon, snipers, rpgs, foot soldiers, heavy's... its not meant to be a gears of war, where there are multiple species of enemies.I mean, they are people... you can't do much with that. The pirates and mercanary's are also an easy way to remove political correctness, as they are not allied with a country.

Finally the thing people love to pan uncharted for is linearity. If the game did open up, it detracts from the story and pacing. Uncharted is about roller coaster moments... and great pacing. If they opened that up, some of that can be lost. And ND has proved they can make a wider game with the last of us, as they have made assets that still benefit the story and allows players to explore. The scattered items that add to the story

This is what uncharted is... they aren't problems... they are things the series does. These things are done intentionally.

Uncharted is not made to test a players skill, but give them a fun narrative, great visuals, and an overall great experience

Im not going to lie... I love the series, but they need to give it a fresh new coat if they want to make uncharted 4... TLOU is like a breath of fresh air, and why so many people are excited for it

DigitalAnalog4288d ago

People seem to think the Nirvana of games lies in in being open-world with infinite fetch quests to sustain their OCD in order for it to achieve merit. Had Uncharted been a generic title (to which we have seen countless of) then the linearity, pacing criticism is warranted.

It really was quite evident what ND is achieving to do, they were trying to make to make the game immersive and even points out at one time that it would be very difficult to make the series open.

Which is probably why they wanted to start on TLOU, the believe they want to do something different in the industry as opposed to the typical Crytek/Epic games mentality (uber graphics, physics but no substance to back them up).

Pwnage182024288d ago

i do agree it would be more of a challenge for players

Thatguy-3104288d ago

Linear gameplay was force in Uncharted 3. Nuff said.

showtimefolks4288d ago

2 of the problems can be solved but 3rd of it not being more open is just plain wrong. If you are a UC fan than you know ND are going for a cinematic look and open world game don't look cinematic. I do hope though that ND waits till next PS before we get another UC just because i feel like UC series can grow a lot more with better tech

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4288d ago Replies(5)
32froshes4288d ago

I agree with your first point, and this is especially true with U3. There were those armored enemies that you had to shoot in the head about a billion times, and that got obnoxious.

Your other two points, though, I feel miss the mark a bit. The climbing being easy in Uncharted is what makes it so much fun. And it's not like it's "too" easy. There are a few instances where it's almost puzzle-like, and attempting to jump to the wrong ledge will lead to death.

Also, Uncharted's linearity is what makes the stories so great. Just because GTA blew the doors open for sandbox gameplay doesn't mean that every series ever needs to follow suit.

I've probably played through Uncharted 2 more times than I've played through any other game this generation. Red Dead Redemption was great, but I doubt I'll ever play it a second time. And I've still never finished an Assassin's Creed game. I guess I don't understand why "linear" needs to be a dirty word in the game industry.

4288d ago Replies(2)
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50°

Celebrating Uncharted: Drake’s Fortune 15-Year Anniversary

November 19 marks 15 years since the release of the Uncharted game that started it all.

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Nyxus521d ago

I hope they make another Uncharted game some day.

MIDGETonSTILTS17521d ago

I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle

Minute Man 721521d ago

It's 15 years already....time flys

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0hMyGandhi670d ago

I absolutely loved this article! well done.

MadLad669d ago

Nathan Drake is a monster.

150°

10 Years Later — 'Uncharted: Golden Abyss' Deserved a Better Fortune

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darthv72797d ago

I was really hoping this would have made it into one of the collections. Like how they did with the GoW PSP games.

VenomUK797d ago

I recall just playing the start on PS Vita but not much more and many Uncharted fans wouldn't have played it either so this 'unknown' chapter could be ripe for an expanded version for PS5.

TiredGamer797d ago

Agreed here. Played it back on the Vita years ago, but never finished. The cramped Vita controls and the tiny analog sticks just didn't gel with me in a game where precise headshots are half the fun. It's the first Uncharted game that I haven't completed/Platinumed, and I think much of it is control related. Really wish it was PS TV compatible (natively).

I would definitely buy it if it were released as a PS4/PS5 version.

YoungKingDoran797d ago

If you ever play it again on Vita definitely turn on the gyro aiming assist, made it alot more fun to play and i ended up getting all the headshot trophies thanks to this- super accurate

TheEnigma313797d ago

I loved this game. It was like an extension of the first one. Why haven't we gotten an HD release yet?

TiredGamer797d ago (Edited 797d ago )

Lack of available dev resources and lack of a lucrative ROI probably. I think Sony has an opportunity to sell it as a separate, standalone HD remaster for like $20. Otherwise, the effort to convert a PS Vita game to the PS4/5 won't be worth their while. Unfortunate, but that's probably the only way it'd make financial sense.

deleted797d ago (Edited 797d ago )

Some of the puzzles/interactivity would have to be completely reworked. I remember having to hold the camera to a bright light. (I remember being annoyed at that part bc I was playing in bed late night while my wife was asleep next to me. Ran to the kitchen at like 3am just to get past it lol)

Also the swipe battles. I absolutely couldn't stand the final boss because the swiping felt so inaccurate and it would constantly misread gestures.

I adored the rest of the game though, and even the story! It couldn't simply just be rereleased, it needs reworking for consoles. (same reason it didn't get PS Vita TV support) The rubbing parts could still work w Dualsense/DS4 though.

I'd gladly welcome it and do hope it happens eventually!

Muigi797d ago

Glad I still have my Oled Vita.

MadLad797d ago

Sony should have tried harder to support the Vita. It ended up just a solid emulation machine that happens to have a handful of classics.

Bigman4k797d ago (Edited 797d ago )

Yeah Sony gave up on the ps vita way too fast

Bigman4k797d ago (Edited 797d ago )

I really like Uncharted:Golden Abyss on ps vita it would be dope if they remaster it for PlayStation 5

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