MMGN: It's been roughly one and a half years since Kinect launched worldwide in late 2010, selling over 8 million units in its first 60 days and making the Guiness World Book of Records for being the "fastest selling consumer electronics device" ever.
Since then, the motion-sensing device has sold over 18 million units as of January 2012.
It's safe to say from a financial and commercial standpoint, the device was a success as a product, and has no doubt helped prolong the life-span of the Xbox 360 and helped Microsoft sell millions more consoles.
But what else has Kinect notably accomplished or changed other than impressive sales? In my opinion, not much.
Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"
Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”
Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever
Nice one ☝️
This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.
No gaming company has pushed harder to remove ownership than Microsoft.
Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.
Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?
Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.
Microsoft's future in the video game space is murky right now, so let's break it all down.
Not anytime soon. But they're on that path.
One thing not mentioned in the article is Microsoft's money bags. If Sega had Microsoft's money, they would have still been around as a hardware manufacturer. Xbox as a platform only survives because of the money bags. They can continue making consoles for the core and port to PC.
The multiplatform strategy is only the result of arrogance and misguided leadership that blew up in their face. They thought gamers would jump on Xbox in droves if they knew that many of their favorite games would be only on Xbox. But that's not happening at all. Sales didn't increase. They decreased. Why? Because the dumb asses thought giving away these expensively made games in a cheap service would also turn the tide.
Gamers on other platforms are willing to buy quality. They don't need to be handed nearly free games in a service that aren't even finished and sometimes average in their development. Gamers buy Nintendo games. They buy Sony games. Microsoft groomed their base to not buy games. Even the quality ones. It has always been their plan to go digital. But most gamers still like single player gaming. Still like physical releases.
Microsoft's problem has always been that they don't produce high quality games at the same output as Nintendo and Sony. Actually, they should be producing quite a lot more because they're worth over 2 TRILLION. How they don't have more is ridiculous and no excuse. Buying publishers to take away from competition only backfired. Because it still takes millions of dollars to continue to make those games from the publishers they snatched. Their only choice was to crawl back to their competitors to help sustain those developers because Nintendo and Sony platforms were the ones buying games.
Am I sorry for Microsoft? Hell no! They deserved last place for putting in the least effort. They deserved the fallout for buying up the industry and didn't make a single blip on the radar against their competitors where they now need those same gamers they took away games from to support them. Part of it may have been to cash in on their competition. But the result is the slow death of their platform. They may go 3rd party. They may keep making hardware. I don't give a shit about them to worry about it. I only give a shit about the destructive nature of their industry moves that only negatively affect gamers. They could sell and drop out of the industry and I wouldn't blink. Probably laugh. But not blink. They deserve whatever comes to them. At least Sega put in the effort when it came to games. They just had poor leadership. Microsoft has poor leadership and barely makes memorable games. That's a killer combination. And not in a good way.
Not sure about that. It's been two decades and I still think about Power Stone, Shenmue, Crazy Taxi, Jet Set Radio, Seaman and others, but I'm not sure I'll remember Xbox Series X/S games in a few years from now... Maybe I'll remember about the franchises that the Xbox brand spawned, but I don't believe that the Xbox Series lives up to the late Dreamcast or even to the Xbox name itself. I do have great memories about the 360 with Blue Dragon, Gears 2 and Lost Odyssey though
No, Dreamcast was ahead of it's time and most still have very fond memories of it that had one. It also had some good games on it even in it's short lifespan. Xbox has none of these qualities.
Microsoft has announced the Microsoft Rewards app on Xbox will be discontinued in April and has confirmed that weekly streaks will also be coming to an end.
Yes. 99% of Kinect games don't sell past 300k and most of them score in the 50s or below. Even powerful names like Star Wars, Disneyland, and Pixar can't help Kinect games sell past 700k and this is on a system where supposedly the exclusives sell well. EVERY core Kinect game bombs hard. Just look at the latest core Kinect game Steel Battalion which scored a 39 metascore and a measly 20k sales. That is the lowest score and lowest sales of any exclusive of all time. If that's not failing gamers then I don't know what is. Look at the rest of Kinect games released this year like Huant and Diabolical Pitch. Yep, you guessed it, they both sold less than 300k and both scored low. Notice the trend?
Most Kinect games have sold over a million like kinectamils, kinect joyride pretty much most of the launch titles have sold over a million and a few others have as well like Fruit Ninja and the disneyland and star wars game will eventually sell 1 million no doubt about that.
The thing with most Kinect games is they sell a lot in the long run they have legs. It hasn't failed gamers since a lot of people like Kinect. It's mostly the "hardcore" gamer who bashes kinect which ironically most don't even own.
News Flash to most uneducated people like you Kinect is not for the hardcore if you still can't comprehend that then I really don't know what to tell you.
It was obvious from when it was for revealed it was geared toward the casual. They release games like steel batallion just to shut most people who complain about Kinect not being hardcore but they don't care. They know who there audience is just look at what games get the actual advertising money it's definitely not these "hardcore" kinect titles it's games like Dance central that get the advertising money. So No I really don't think Kinect has failed the hardcore gamer which it was never intended to please to begin with.
Gamers failed kinect, from the minute it was announced it was attacked. It was never given a chance by these gamers who are always crying about the lack of innovation in gaming, I am glad I bought one. I had a lot of fun with it, but it did get boring after a while. At least I gave it a fair chance though. I am just to into my sim racing :)
It was never aimed at us, I just wish Microsoft wasn't constantly pretending that it is.
I think it's a brilliant system and has provided some of my favourite gaming experiences of this generation, most notably Child of Eden and Steel Battalion: Heavy Armour.