GamesTM - Gaikai’s David Perry breaks down what he believes are the differences between Gaikai and OnLive that led to the Sony/Gaikai partnership.
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.
Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.
Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both
So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.
gaikai is catchy
Gaikai was cheaper to purchase.
I think because it sounds more Asian. Spell it: "Gaikaiii"
gaikai sounds more asian. ^_^y
“The first is that we’re web capable, we were the first to be able to stream games into a web page.”
"OnLive said it could stream games into web pages but never showed them running games in every day applications like Facebook."
“Just recently Goggle IO showed Gaikai running in the Chrome browser and without even Flash or Java, it just ran natively."
“We just got the Guinness World record award for the most widespread cloud gaming network,” he explains,“so we ended up with eighty eight countries with our structure of data centres and I think we’ll continue to add more and more.”
“Our strategy was a business strategy, and theirs [OnLive’s] strategy was to build a cloud version of Steam” he says, ”and that meant you were a retailer and you were competing against Wal-Mart and Best buy and EA and everybody else."
"That ‘Cloud retailer’ stand from OnLive, Perry claims, was markedly different from how Gaikai was perceived.Everybody looked to Gaikai as a company looking to help. That was honestly what we were, simply a company trying to help”
In case some don't want to read the article.