GenGAME writes: "In the last few years we’ve seen a sizable palette of games that have garnered a good amount of controversy. Many people find these incidents to be unsettling at best – and offensive at worst. Should game companies cripple their freedom in order to bend to the demands of the easily-offended? Or should they hold fast to their creative autonomy?"
As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?
For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.
Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.
But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.
I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR
From GTA BOOM: "Recently, Obbe Vermeij, a former developer at Rockstar North, shared some intriguing technical details about the ingenuity that went into creating the cheats for the GTA Trilogy"
While GTA V is set in the same place, Grand Theft Auto: San Andreas still deserves a complete remake.
It truly does. To this day it's my favorite. In reality though this will never happen, unless they get ai good enough to do it idk lol
This is a tough one we've all seen the remakes of GTA SA in ue5 and they look nice however this is a 6th gen game it's artstyle is so heavily directed by the limitations of the PS2 era machines things such as fog and draw distances were so interwoven.
Ignore the de release but if you were to remake this game it couldn't be made the same the city's are not that big when shown in the hd era instead what would work is a game heavily inspired by the GTA SA and the world would need to be expanded on.
But in many ways I feel like they need to leave the original game alone relicense the original songs and release a 4k 60 version for consoles without the modifications we got and really it should be free for owners of the de edition.
Right now the definitive edition is realistically the PS2, pc disc (not steam as they patched music out) or Xbox if you can tolerate white and black buttons.
It's nice to imagine full blown remakes of VC and SA but I have zero faith that Rockstar would take them on or do them justice. Not enough money in it.
But when Metroid: Other M released - bam, instant garbage (by their standards). I liked Other M, and it isn't as bad of a title as some people claim it to be.
Story-wise: Other M is either, a hit or miss for players experiencing the title first hand, but the gameplay elements is what truly makes M:OM a great title.
Good article.
Other M is OK, so far. I had to get use to the voice (liked the deleted MP1 actresses voice better but I got use to it...)
---Nintendo just needs to find a better excuse for Samus to keep losing (not using) her powers.
But I know that generations pass so that, what is cliché' to me is fresh to another Gen.
I would like to see Samus's powers in an open world for once and to have to approach Bounty Hunter duties in more of a "Sam Fisher" way.
(Not a fan of Splinter Cell, don't hate it, just can't get into stealth games).
But with Samus it would be nice if instead of them focusing on the connective-ness of a whole world-
get that thing >then go back there> unlock that
-They could make houses or skyscrapers containing a guy or objective that you have to "collect", then allow you multiple ways to infiltrate -Even Zero suit methods.
If they make the puzzle choice harder or combat choice more focused...having all of your powers is in no way an asset or hindrance, just an ever-present tool-kit.
(Maybe you will docked for killing civilians)
>But I think Story telling through speech and text, rather than solely scans and cut scenes, would be better for Samus.
Nintendo would just have to expound upon their Cinematic strengths but also allow for cause and effect in the dialogue choices.