The big FPS rivalry of 1999 was fought between two games that decided to ditch single-player campaigns and focus on the future - on being multiplayer and competitive. They were Quake 3 and Unreal Tournament.
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
With Quake and Quake II unlocked now that Bethesda has reached their goal of 10K for charity; they have revealed that Quake III is now in play should they hit their next goal of 20K.
DSOGaming writes: "Modder 'I-Iemn' has been working on a HD graphics overhaul for the past ten years, and this mod is right now available for download."
YEP,Those were the days you needed pure skill, not unbalancing unlocks and crap aim assist in this days. Unreal Tournament, Quake3 were the king of shooters for good reason.
I really miss the days when FPS games had substance.
I so agree with you, I'm personally sick of the 70% story telling and 30% gameplay most these games have nowadays.
Also that's true about the online has little to nothing to do with skill anymore. I'ts all about perks, better weapons and upgrades over noobs, and sniping and camping,
God how I wish they would take sniping out of fps, it's unbalanced and broken, and promotes people to camp when they can't get kills!
I always preferred Doom and Quake, myself.