Last week, Gamasutra posted an expose on the downfall of Kaos Studios, developer of Homefront, THQ's attempt to enter the military shooter genre.
This week, Gamasutra had a chance to talk to Gearbox president Randy Pitchford, who heads up the Borderlands studio. The conversation turned to bad decision-making at studios and publishers. Asked by Pitchford for an example of a bad situation, Homefront sprang to mind.
Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.
Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.
Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?
I prefer the battle passes with free maps than the $50 season pass that divided the community. I definitely feel that Fortnite had some influence on CoD having loot boxes with Blackout being introduced in 2018 with Black Ops 4.
Actually Fortnite bullshit ruined Unreal Tournament. Epic are sellouts and I will never have that shitty store on my PC, fuck them and that shit bag Tim Sweeney. At least the community keeps the games alive, I still play UT2004.
The Black Ops Gulf War leaks continue with a list of weapon descriptions giving more info on what you can expect from new and returning weapons.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
Chasing Call of Duty was just one of the mistakes....it doesn't take a genius to figure out what was wrong with it.
1 Weak SP that had HUGE promise. It was an interesting concept that never developed. When it was FINALLY going somewhere it ended. It was short.
2 Glitchy online play. Why do games ship broken? I don't care if you can patch it, its an immediate turn off when you pop in the game and its broken for two weeks.....especially when you have a game like COD sitting there.
3 It was TOO generic. I understand shooters going for the COD basics, but this felt way too generic. Like they put it together in a public FPS engine...again it PROMISED a lot, and failed to deliver it entirely....
Overall its just like many (many) other games. If they would take their time and release it when it was ready, and not "when the time is right" then they would have had a running shot....
Chasing COD is many developer's greatest mistake this gen. Spend that money hiring people with great ideas who can innovate. Then do something original that stands out from the pack and will make people turn their head and say, "wow, where did this come from." Leave COD to burn itself out and don't be afraid to take risks. Else stagnation sets in and all the games start to run together and look the same.
THANK GOD FOR BF3!!! thats a great game that doesn't try to chase that garbage franchise... and NO Close Quarters wasn't trying to be CoD ... there were no stupid killstreaks and deathstreaks in Close Quarters..
nope. Homefront's folly was it was a crappy game. period.