Techtorial: Rockstar's unexpected release for GTA V's new screenshots spawned a lot of theories, one of which is the assumption the game is matched for next-generation consoles. Let's do some data gathering and see if the theory matches the reality.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
I'm almost certain they did not say which platform the screens were taken on. It could be PC for all we know.....I'd love to see graphics like that on ps3/360, but I'm not too sure. Plus this could end up being like GTA IV, with frame rate drops that even managed to plague the PC version even with a beast of a system. I had an HD 6990, AND an i7 2600k and i had to tone the settings down to get it at good consistant frames (I came late to the gta IV PC party). Plus if I remember correctly there were significant drops on consoles as well during points with multiple AI and action sequences....until I see gameplay that is from Xbox 360 or ps3, these screens could be edited, upscaled, the PC version, or be possible, but with a bad frame rate.
speak of yourself kid.
Wait until we see some gameplay but things are looking promising so far.
Shut the front door! we do need nx gen consoles.. Look at how great the PCs run games compared to consoles.. We need native 1080p+ games in 60fps on home consoles.. Not small arcade or indie games either..
We need unreal 4 & luminous engines running on home consoles with minimal to no stress
Indeed I couldn't agree. Photos of an unreleased game that are probably PC based proves we don't need replacements for 6-7 year old hardware. Got you.