RB writes: Ultimately, games are not films and films are not games. One is not better or more important that the other. They're just different forms of entertainment, and what we love about the interactive thrill of a story-driven game is worlds apart from the passive joy of a great movie.
But still the crossover casualties pile up. And, if for nothing else but the law of averages, there has to be a good one eventually, right? Which is why the news that man of the moment, the brilliant Michael Fassbender, is to star in - and co-produce - the forthcoming adaptation of assassin's creed offers a glimmer of a smidgen of hope of something that might actually be genuinely, gloriously, unapologetically 'not bad'. Dare to dream.
And in the meantime, let's remind ourselves of what we've had to put up with 'til now.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?
What about hitman?It was okay but not to great.
I'm not gonna lie, I really love the Mortal Kombat movie...in a cheesy 90s sort of way.
It's a shame the sequel sucked so badly though. :(
Tomb Raider and Silent Hill are my favourites. However, I do like the Resi films even though they aren't really based on the games.
they should have included silent hill, it was one of the good videogame-movie adaptation.
I liked doom ,and mk :)where is farcry : )