The arrival of motion control to the Xbox 360 and PS3 was inevitably going to cause a backlash, but it’s the fault of risk-averse publishers that more progress hasn’t been made, according to Blitz CTO Andrew Oliver.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
That is a shame on the developers end. Motion control is quite fun whether is on Kinect or PS Move. Both of these devices are quite entertaining. If developers took the time to make really good games for these devices or incorporate them to already released games(i know some games already have this feature) that would make games more fun. Developer nowadays are really lazy and just want to rush games out.
New technology always gets a lot of skepticism and almost always faces backlash. People don't like change, or they fear it. People think if Microsoft and Sony are starting to offer motion controlled games, that they wont offer anything else, which is just plain old silly.
I don't think people realize that Move and Kinect have been out for less than two years apiece. I wish developers would take the time to fully develop unique games for these devices. Sorcery was a step in the right direction for Move, and I really like The Gunstringer on Kinect. Hopefully Fable The Journey will be solid since its a first party title, those tend to turn out better since they take their time with the technology.
For me, motion controls will always be something I use from time to time, but its a fun change of pace.
I've been saying this for a while how developers haven't really been doing much with kinect and move. I may be seen as a usual kinect fanatic but what I'm saying is true I mean when you have some random guy from Canada makeIng FPS games playable with kinect and it actually works takeing out the need of a controller but have big companies aren't even able to do it or just neglect it is just weird and makes them look lazy.
No, its that the tech sucks balls.
If it was hot and more to the point accurate. They would invest in it.
With Kinect the BEST you can do is exaggerated movements which are ideal for dancing and the like, not pinpoint precision gaming. So you bought an expensive camera. Why bother when Xbox HAD a camera in market for $20 bucks, remember that?
and it comes with a free mic.
Sorry you had you buy the $120 or $199 gimmicky camera.
The Move is nothing more than a Wii remote, and that's fine, if you want to play some choice Wii games in HD which is what Sony has been doing. Raiding Nintendo's library for the best games and converting them to HD.
But the core gamers in Sony's stable are not going to buy the Move, their is no killer app for it and Nintendo fans, the die hards tend to be loyal.
This is a case of the getting on a bandwagon, trying to cash in on a casual market, and by the time Microsoft and Sony arrived they moved on to their IPads.
(if utilized properly) PSmove could grant gamers the ability to (truly)dual wield. This ability to dual wield has already been demonstrated in various PSmove titles, most notably in titles such Medieval Moves. However, PSmove games so far have failed to provide (completely) free MOVEment; in regards to walking etc. Many games have successfully replaced the right half of the ds3, particularly shooters. However I would like to see games where the navigation (or left side of the)controller is replaced by a second move controller; thus granting free MOVEment while simultaneously allowing the player to utilize an arsenal of weaponry. Similar to substituting R3 (melee) for a thrusting motion, they could substitute L3 (sprint) with thrusting with the left PSmove controller.... Wanna walk forward/backward? aim the left PSmove upward/downward; speed can be determined by how far up/down you aim: similar to slightly moving the left analog stick upward to walk slowly. Want to turn? well you've already experienced that so many times: aim the right PSmove accordingly.... *faints*