Paul Stachniak defends Mass Effect 3's ending by offering three endings from other popular video games that missed the narrative mark.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Remember the days of four-player couch co-op? The Wealth of Geeks team certainly does. This list brings us back to the golden years of the original Xbox with the best four-player games that were available.
Personally, I didn't have a problem with ME3's ending. Sure, I can understand how people got upset from not having every bullet point addressed at the ending, but I feel like every decision was addressed by the immediate result at the time of the decision.
At the end of Mass Effect 3, all I could think about was whether or not I was willing to sacrifice the synthetics that I'd saved, and how my Shepard would never get to see his crew again because of my decision. I kept thinking about it intermittently days later, and I think that's a hell of a compliment for any piece of narrative.
MGS4? Really? Some people...
I would, however, say that MGS2 belongs at the top of any list of bad endings. It was so bad that it put me off to MGS3 until long after Subsistence had released.
At least you knew it didn't end at Halo 2... And MGS4's ending was great.
And Borderlands 2 isn't even out yet.
How am I suppose to not like the ending to Borderlands 2 if it hasn't even come out yet?
As for Halo and MGS4, those for one made sense. MGS was emotional and bitter sweet, Halo 2 was purely ment to go straight into Halo 3. ME3's endings took no what what you have done into account throughout the franchise, it also didn't even matter what you did in the 3rd game. It came down to what choice do you want to do A Bor C. Even the extended endings did nothing but add a slide show like it was suppose to help, which it didn't. Also adding another ending which surprisingly made the most sense out of all of them.
It's not the ending that is bad that people are mad about, it's the fact that Bioware sold the game on the statement that your choices effected everything and that ended up not happening. It was like the ending to Deus Ex, where you pushed a button and that was the ending.
Please realize this before making stupid articles trying to bash highly respected games
See, I don't think a developer should change the ending to a piece of media just because people don't like it. Some things have really bad wtf endings and I think that's okay.
I mean, JK Rowling changed the ending to harry potter and the deathly hallows because she gave a few people copies of it and they didn't like the ending where harry died. So she tacked on some half-baked conclusion where he doesn't actually die and threw it in just to keep the fans happy, but I think the original ending would have made perfect sense, despite it being unpopular.