Welcome to Ten Minute Mode, a weekly web discussion series exclusive to Gamer Nation.
This week, Liam, David and Phil ask, are MMO’s still relevant?
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Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
Nope.
They stopped being relevant 6 years ago.
Or better yet when IPads and apps became more dominant.
and I HATE APPLE products.
So heres the thing.
No desktop, no MMO.
Wtf. Someone has to ask this? Just look at the 100s of millions playing them.
"Are MMO’s Still Relevant?" I would say yes they are.
The main issue with the MMO market currently is people aren't taking risks, everyone is staying in the comfort zone, using the same old mechanics as the more successful MMO's (SWTOR, Elder Scrolls Online.
Another issue is that dev's are still using the P2P model which, while it does give them the income they need it's also a dying model. It's been shown with games like LOTRO and GW2 that F2P with the marketplace can work if done right, just don't make it Pay to Win.
move away from the same of mechanics that we have used for years and using a relevant business model is what the MMO market needs right now, I'm going to say thank god for Guild Wars 2 releasing next month so hopefully other dev's can see a good success story (hopefully)