Nightmare Mode's Adam Harshberger outlines some of the reasons games could benefit from more honesty in their storytelling.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
There's never really been "honesty" in video games. At least not when cutscenes started to be introduced.
In square titles especially characters are often 10 times as powerful and even smarter in a cutscene than they ever are in an actual game. The Mass Effect series is just as guilty.
Did he really say FFVII and then start talking about Squall?
Someone needs to review their Roman numerals.
That cutscene is sooo badass. My first FF game and that intro made me jizz from the awesomness.
So, why are Wrpgs so popular then? All you do is "do shit". The stories are hardly imaginative and the characters personality and attachment to the player is none existent. The game focus is literally on exploration and doing meaningless tasks that hold no true impact to the main plot line.
Yet right now they all seem to sell pretty well, though I have no freaking idea why.
Honesty is not needed, using 8 as an example doesn't help your point. Gameplay takes back seats over story telling.
I would Prefere a well written story even if it causes some anomlies within gameplay such as surviving mega attacks and summons but getting unconscious by Edeas ice attack.