100°

The case for more honest games

Nightmare Mode's Adam Harshberger outlines some of the reasons games could benefit from more honesty in their storytelling.

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nightmaremode.net
Godmars2904301d ago

There's never really been "honesty" in video games. At least not when cutscenes started to be introduced.

In square titles especially characters are often 10 times as powerful and even smarter in a cutscene than they ever are in an actual game. The Mass Effect series is just as guilty.

Irishguy954301d ago

Hmm, well in the cutscenes they can get killed in one icicle. In game they can you know, survive Supernovas

Capt-FuzzyPants4301d ago

Good point. SPOILER (just kidding everyone should know this by now) Aerith died by getting stabbed in the back. I'm pretty sure she took way harder hits than that in combat.

Tuxedo_Mask4301d ago

Did he really say FFVII and then start talking about Squall?

Someone needs to review their Roman numerals.

Relientk774301d ago (Edited 4301d ago )

He used VIII the first 2 times, and then the last time he used VII. Typo

edit @ below: Yeah, he didnt lol

Skateboard4301d ago

That cutscene is sooo badass. My first FF game and that intro made me jizz from the awesomness.

UnitSmiley4301d ago

So, why are Wrpgs so popular then? All you do is "do shit". The stories are hardly imaginative and the characters personality and attachment to the player is none existent. The game focus is literally on exploration and doing meaningless tasks that hold no true impact to the main plot line.

Yet right now they all seem to sell pretty well, though I have no freaking idea why.

Capt-FuzzyPants4301d ago

It baffles me too. I enjoy them sometimes. But I get bored with them too. It's all about character creation and I care more about somebody like Sora in KH more than someone I created.

UnitSmiley4301d ago

Yeah exactly. To me, if an rpg has memorable characters and story that you can recall even +10 years after playing it, as well as providing you with emotional attachment to what is going on, then it is a success.

Despite the good wrpg sales though, I doubt anyone will recall any character in those games. Whether it's the main character the player created, or the supporting characters that give you "tasks" to do along the way, they have no real personality or connection to players.

TheLyonKing4301d ago

Honesty is not needed, using 8 as an example doesn't help your point. Gameplay takes back seats over story telling.

I would Prefere a well written story even if it causes some anomlies within gameplay such as surviving mega attacks and summons but getting unconscious by Edeas ice attack.

90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com
Knightofelemia22h ago(Edited 22h ago)

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein1d 23h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 2h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 23h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 5h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 21h ago

Yes. Stop all the live service bs.

jznrpg1d 21h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 21h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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