Or should developers just delay announcing games until they are actually near completion?
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
TheGamer Writes "Far Cry 3 is a time capsule of what game design was like in the early '00s"
Beat it twice; once on PS3, and once a couple of months ago on PS5.
Doesn't Far Cry 2 have some of the things they are talking about here? Diamond hunting, healing, malaria medication?
"Far Cry 3 is a time capsule of what game design was like in the early '00s"
>Came out in 2012
Okay then
If we are going to talk early 2000's game design how about start in the year 2000 with games that are a far cry better than something released 12 years later.
"Chrono Cross, Baldur's Gate II, Diablo II, Dragon Quest VII, Final Fantasy IX, The Legend of Zelda: Majora's Mask, and Tony Hawk's Pro Skater 2, along with new intellectual properties such as Deus Ex, Jet Set Radio, Perfect Dark, The Sims and Vagrant Story."
The article names things Ubisoft has shoved into games to dumb them down and then claims we should rush off to play it. Maybe instead look back at it as the death of originality from Ubisoft and gaming in general.
Far Cry 3 & Assassin's Creed VI: Black Flag are 2 of the very best games from Ubisoft. All Ubisoft games since then are all just copying these 2 games.
Well they have to say something for the industry but keep their mouth shut for us the consumers. I do not mind the delay, what I do mind is when they delay a game and it still turns out like crap, which sucks. Great post.
The thing is many devs feel confident enough that they could push a game out on time, when in fact there is still work left to be done. That leaves plenty of room for error to occur during that time.
A release date now a day is really used to keep people interested and hopeful for that period of release. It brings hype, which increases sales even with a delay. I'm not bothered with the delay TBH.
I prefer having a release date and a delay occur than rather a game with no release date (FF VS 13, Last Guardian, GTA5, ect) cause at least I know it's coming.
I like when they announce release dates. It prevents the developers, for the most part, to slip away with their game and never be heard of for years. Youknow what should be outlawed? Announcing a product that isn't heard from for years. Agent and FF VS 13, WTF are you guys.
I think they should hold off on announcements until the game is months from completion. Forza 3 was announced a mere few months from release and look how well that game was recieved (sales wise for those that believe 2 years to create hype and pre orders is necessary).
This not to say that should the game NEED more polishing that they should release it anyway. Far from it. But don't announce a game and 3 years later we wondering if it still even exists, yes I'm looking at you Agent.
Delay announcing a game? No, announcing the game, even years in advance (though such lengths are excessive), helps spark hype to the consumers and will result in more press and potentially better sales. Not giving out an actual release date until it's dead set? Totally.
Would be nice if an actual date wasn't given to the public until say, 2 months prior. There would still be 'insiders' leaking it to the internet though, but at least it wouldn't be 'officially' announced as the release date. It'd probably be something like Amazon, Gamestop or Walmart 'accidentally' adding the release date to the preorder.
Games should be announced once they hit Alpha, along with a release date, so that the only thing left to do is polish it up and rake in the sales while hype is at an all-time peak. This waiting 1-2 years is pure bullshit. It only serves to create an unreal level of expectation which many games then fail to live up to.