140°

The Death of Sony's Resistance Highlights What's Wrong with the FPS Genre

Thirteen1 - The Resistance has ended; not with a bang, but with a whimper.

It seems the rather inglorious final chapter has been written for Insomniac’s FPS series following a double whammy of announcements; Insomniac giving up the reins back in January, and Sony announcing that there are “No definitive plans” to continue the legacy a few days ago. So why did this series get born, live and die so quickly? Thirteen1 believes the answers lie not just within the contents of the discs, but in the state of the industry as a whole.

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thirteen1.com
extermin8or4313d ago

If it has died out and doesn't return it's a crying shame because tbh resistance 1,2 (yes 2) and 3 are brilliant games, granted 2 went of the track and changed the style abit too much; if all 3 had been more like 1 story and gameplay wise it would've been a bigger success I think but still it deserved better than this and I'm still pissed off at insomniac for just giving up especially when there were still several plot points they left unanswered :@

dark-hollow4312d ago (Edited 4312d ago )

FoM started the series pretty well, it had tons of potential and sorta of had it unique identity between all those cookie cutter FPS games.

after that, instead of building upon what should've been one of the greatest FPS franchises this generation, they went after the cod crowd and screw it up with the second game.

killerhog4312d ago (Edited 4312d ago )

How the hell did they go after the cod crowd in the second game? Resistance 2 is still 99% more barebones than any cod game. I swear, I hate the people who blindly be hating on R2. I mean, if you wanna get technical, what cod game has 60 players match offs? Balance guns (except the cheaters that ruin the balance with modded controllers)? Insomniac did a very good job at implementing abilities, that involved actually getting kills, but not only that, most of the abilities involve YOU having to go out in the battlefield for it to be effective. There's barely to no glitches, servers are stable etc.. R3 is what sold out 100% to the cod crowd like socom 4, literally (that's including bad frame rate, lag and 16 players).

I played r1 and r2 from day 1 and still play them both till this day. I completely dominated in both but enjoyed r2 the most. I can easily say who ever is hating on r2 is doing it blindly.

Most of the hate on r2 is because of the missing weapon wheel (that added nothing to the gameplay), and the fact that you couldn't spam weapons like the laark so easily like in r1. I come to realize, that the people hating on r2 is because they actually had to earn their kills and if they ran out of ammo, they had to kill their opponents for ammo or a new weapon to use(which is what I love most about r2).

To me, the reason people are hating on r2 is because it was more balance than r1, which makes me think it's the "punks" that are *crying*.

Trebius514312d ago

All 3 games were great in my opinion. 3 was my favorite for sure.

Article was an interesting read. Shame that negativity is the only thing people see cause the happy customers dont bother to post the positives, mostly ppl who are negative post their opinions on the web constantly.

DeadlyFire4312d ago (Edited 4312d ago )

Well its not like Resistance 4 won't come at some point. Even if its not from Insomniac its still likely to be developed by someone under Sony's helm. Its a decent series. Has some flaws and whatnot, but what doesn't. I personally liked the first game's playstyle better than 2 and 3. Still lots of room for a new developer to take over the series or Insomniac coming back to it one day.

4313d ago Replies(4)
KingofGambling4312d ago

I wouldn't say the Resistance franchise is dead or anything.
I think Sony is saving up Resistance 4 for the PS4 and I also believe Sony would convince Insomniac to develop the game since they've established a great relation since the early Playstation days.

extermin8or4312d ago

I reckon insomniac will make a ps4 exclusive for around launch no idea if it'll be resistance I'd bet on a new IP again or Ratchet and Clank which tends to do quite well; but yes I agree resistance 4 will happen and there's a good chance insomniac are convinced/paid to make it I reckon; which I hope happens just so they can tie off all their lose ends as far as the storyline is concerned (hales "this is just the beginning" last boss in retribution saying "they are all coming" etc)

sly-Famous4312d ago

Resistance is dead? this first I hear of it.

dericb114312d ago

Cause on the internet one guy really thinks he speaks for millions lol.

Summons754312d ago

What's wrong with FPS genre? It's over saturated, really isn't that complicated

DeadlyFire4312d ago

Maybe a little, but mostly due to developers replicating what they see makes someone else money instead of innovating a game with its own playstyle.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6415d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer15d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit15d ago (Edited 15d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218315d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken21d ago (Edited 21d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii21d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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