70°

Nintendo Flashback: Super Ghouls N’ Ghosts

Super Ghouls N’ Ghosts is a painfully difficult side-scrolling platformer produced by Capcom and was originally released for the Super Nintendo Entertainment System in 1991. Gamers takes the role of the knight Arthur, who must once again rescue the Princess from the demons.

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boothammer.com
gaminoz4319d ago

Ahhh memories.

(Mostly of lots of deaths for me...)

BootHammer4319d ago

Super Ghouls N’ Ghosts was extremely punishing! I remember rage quitting countless times. Awesome game though if you stuck with it through the madness.

TrendyGamers4319d ago

It's always fun to go back and play every once and awhile.

gk074317d ago

rage quitting lmao i know what u mean : )lol

Knushwood Butt4318d ago

Yeah.

Great game, but kinda broken.

rattlesnake254319d ago

omg!!!! i loved this game. great article.

BootHammer4319d ago

One of the SNES classics for sure!!

jeeves864319d ago

This was the game where I effectively learned how to string together long tangents of cursing.

BootHammer4319d ago

LOL...I can totally vouch for that! It's a good thing controllers were a lot tougher back then.

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130°

Acquire Joins KADOKAWA Group: Could This Mean A Revival for Tenchu & Way of the Samurai ?

Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?

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retronews.com
Snookies127d ago (Edited 7d ago )

I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.

Relientk776d ago

Don't play with my feelings like that.

Also, new Tenchu please!

TheColbertinator6d ago

Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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timeextension.com
ApocalypseShadow8d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle7d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic7d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

The Game Deflators E281 | Mario Has Been Dethroned as Most Iconic + City of Lost Children PS1 Review

This week on the Game Deflators Podcast, John is joined by Darren of 32 Bit Library and the Pixels and Polygons podcast, as they discuss the topic of Microsoft seeking redemption in 2024, security measures parents still aren’t taking for digital wallets, and the new most iconic video game character according to a recent BAFTA poll.
Capping off the episode, the guys review the City of Lost Children for the PS1. A unique and relatively unknown title, do the games graphics dystopian world blur the lines between good and bad?

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thegamedeflators.com