890°

Roger Ebert Dismisses The Last of Us: Naughty Dog Responds

DualShock Nexus: Veteran film critic, Roger Ebert; dismisses The Last of Us and other games as leaving nothing to the imagination.

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mochachino4319d ago

Ebert is the biggest troll of the year two years running now.

Agent Smith4319d ago

And this is why Gene Siskel was the better critic. RIP

nveenio4319d ago (Edited 4319d ago )

I think it's sad that anybody cares what Roger thinks about games in the first place. He's a dinosaur.

gatormatt804319d ago

Meh, since when has Ebert ever been relevant in gaming anyway. I couldn't care less what this old geezer thinks about games or movies.

sikbeta4319d ago (Edited 4319d ago )

He'll never change his mind, there are many kind of different movies, from crap to amazing, same happens with VGames, TLoU is a Violent game, a game that makes you act violently for a REASON, but also is a Stealth game, the game lets you play in more than one way

There is a difference between a Violent game for the sake of it, like GTA, where you can kill everything that moves for no reason and games like Gears or Uncharted, where you attack to defend yourself

In the case of TLoU, is a post-apocalyptic world in which survivors don't care about anyone more than themselves and will do anything to stay alive...

BrutallyBlunt4319d ago

What many critics fail to grasp is the entertainment value these things do for people. Some of the movies they recommend are bore-fests. Sure there might be some great acting but if the movie is boring then it's boring. I pay to be entertained. That doesn't mean i can't enjoy movies that are very serious or admire the acting.

Games are a different medium all-together. Sure some game designers are trying to mesh the two and some can do a fairly good job at it (Beyond by Quantic Dream for example looks incredible), but we have to remember games are supposed to be interactive. There is a conncetion gamers get while playing a game that is completely different than one gets while watching a movie.

I respect Roger Eberts opinion but he needs to respect the views from gamers too since he's trying to recommend or not recommend what he critques to others and not just himself.

morganfell4319d ago

He's a critic. Which means his actual expertise in the field he critiques is the same as that of people who review games...exactly nil.

Ebert's own forays into work in the creative process of movie making were abysmal failures. Sorry fatso, there is only so much you can hang on Russ Meyer.

He, like game critics, are perfect examples of "Those that can, do. Those that can't, critique."

NewMonday4319d ago

"He has become this sort of Ebenezer Scrooge of video games, despising everything they do. With this, people especially in the video game community take him less seriously."

IcarusOne4319d ago

I'm forced to ask: did any of you read the "offending" Steven Boone article? He makes some very relevant points about the games industry, some points that we shouldn't be too quick to dismiss. If you can take your Naughty Dog fanboy hats off for a second, you might consider something different for a change.

Ebert wasn't shitting on TLOU. He was merely quoting the title of the article.

Hellsvacancy4319d ago (Edited 4319d ago )

Its like that Simpsons episode where Homer becomes a food critic, he loves all the food hes given but soon is told hes doing it wrong "your a critic so be critical" (not exact quote)

TheLeapist4318d ago

@IcarusOne
Yeah I did. And the dude only manages to prove his extreme ignorance of the subject he so poorly tried to tackle. Little to nothing he said was valid or fully true.

+ Show (7) more repliesLast reply 4318d ago
Nimblest-Assassin4319d ago (Edited 4319d ago )

The reason that these two dismissed the game is because they do not think it is artistic, and dismissed it as another gears of war. Unfortunately they do not understand the fact that ND is trying to convey human emotions through their Ai. He also stated that our excitement for TLOU and Watch Dogs makes no sense as we should be praising games like Pikmin 3 and last guardian... which is funny because last guardian WAS NOT AT THE GOD DAMN CONFERENCE.

He ignorantly dismissed the game... I would have understood this, but what really made me know the guy who wrote the article is really out of touch with gaming is this statement

"2009’s Call of Duty: Modern Warfare 2, the second highest-selling video game of all-time in the U.S., was in many ways the Dark Knight of gaming. It solidified an ongoing franchise while exploring themes of terrorism and reprisal from the point of view of American protectors working Dick Cheney’s “dark side” to produce results. As Seth Seichel wrote in a New York Times review of the game, “Basically, the player, in the guise of an American commando, can participate in a massacre of unarmed civilians. ‘It will cost you a piece of yourself,’ your commander says of the mission. ‘It will cost nothing compared to everything you’ll save.’”"

NO! MW2 HAD ONE OF THE STUPIDEST PLOTS I HAVE EVER HAD THE DISPLEASURE OF PLAYING. THAT WHOLE NO RUSSIAN MISSION WAS JUST SHOCK, NO SUBSTANCE.

The fact he had the audacity to compare it with the Dark knight is an insult to both gamers and movie goers. COD doesn't care about the plot only the money they generate by teenagers.

That is how I know that we should dismiss this article... because the guy has no clue about the gaming medium at all

He also said Joel was wearing camo... jesus christ thats when you know this guy has no idea about what he is talking about

This film critic simply agreed with this, however this is the article that made me facepalm hard when I saw MW2 is the pinnacle of game story telling...

God that statement made me want to puke. Especially with games like MGS, Assassins Creed, Bioshock, RDR, Half-life, Uncharted, Halo, CALL OF DUTY HAS THE BEST STORY IN GAMING? GTFO

Oh and this guy wasn't at E3.... he's commenting based on youtube footage... no wonder he thinks the last guardian was at e3... but I do love the sheer amounts of sarcasm ND is giving both of them #yourwelcome http://4.bp.blogspot.com/-G...

Idiotic article written by Steve Boone:
http://www.capitalnewyork.c...

AtomicGerbil4319d ago

Sir, you said exactly what I was thinking and more.

I don't know who he was trying to impress, but he certainly didn't have much of a clue, and definitely based his entire knowledge of The Last of US on a single gameplay video. Poor journalism.

KwietStorm_BLM4319d ago

Seriously though. Why does he keep talking about games..

upallnightgamer4319d ago

Because he's realized that people don't care about his opinion on movies, so he moved on to the closest thing to them: video games. The only problem is gamers don't give a rat's ass about his opinion either.

t0mmyb0y4319d ago

..And why does he have to look like a lesbian all the time?

BinaryMind4319d ago

Yeah, didn't Ebert say a while back that though he holds his opinion on games, but doesn't feel he has the knowledge to back that up? Now he's backing is argument by pimping an argument by someone else... on a game that only 5 minutes of gameplay released.

SeekDev4319d ago

Who was the biggest troll three years ago? Just curious.

DarthJay4319d ago (Edited 4319d ago )

He is clearly struggling to stay relevant in an internet age when anyone can make a Youtube video and do what he does. He just made an entire demographic that is completely out of his grasp and comprehension turn on their heads and say his name.

+ Show (3) more repliesLast reply 4318d ago
falloutx4319d ago

I dismiss Roger Ebert, How about that?

Mounce4319d ago

People should dismiss him too much, he clearly feels entitled to think his word means a lot, though, everyone responding to him to make his word seem like it matters, makes it so it'll fuel his ego....

People will keep fighting and telling him he's a judgmental pompous douche to games, what was it, he was bashing Shadow of the Colossus before and said it had Nothing artistic about it? People trashed him until he'd change his mind, I just can't remember if he ever did, the problem is not any credibility, it's the ignorance where he makes his decisions based on half-assed reasoning, he doesn't do any research, he makes Declarations on anything he deems needing to be insulted mostly. If he knew what the hell he was talking about, people wouldn't think he's as big of a dick for his 'opinion'.

sourav934318d ago

I would normally never use profanity in any of my comments, but unfortunately I feel it's necessary for this, and for that I apologise in advance. So with all my heart, Mr. Ebert, go fuck yourself.

CaitSith4319d ago

Apparently, people care about what this guy thinks.

RememberThe3574319d ago

Hes a great movie critic. He just cant get past his prejudices.

floetry1014319d ago

This is true. Ebert is undeniably a great critic of film, but when it comes to gaming and interactive entertainment, the guy is way out of his depth.

4319d ago
SeekDev4319d ago (Edited 4319d ago )

http://www.esquire.com/cm/e...

I'm not even kidding right now. Don't judge, just this is the man that says those terrible things about games.

jeeves864319d ago

The guy had cancer and had part of his jaw removed. He speaks now with the assistance of a robotic aid.

SeekDev4319d ago

That's why I said don't judge. If he truly didn't know who Ebert was then he might have thought that I was screwing with him, but yeah, it's not cool to make fun of him for his health conditions. Go ahead and bash him for his opinions if you want, I guess.

Cyrisaurus4319d ago

It's like the KKK dismissing Morgan Freeman

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90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H945d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl45d ago

Members of the team don't have to crunch anymore

helicoptergirl45d ago

According to people who work there

H945d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants44d ago (Edited 44d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl44d ago (Edited 44d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow144d ago (Edited 44d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl44d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 44d ago
Tristan198245d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H945d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT44d ago (Edited 44d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot44d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9044d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher44d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername44d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

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anast44d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim44d ago

Shh... your in the era of feeling sorry for people.

jwillj2k444d ago (Edited 44d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion44d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3344d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast44d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 44d ago
Christopher44d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

44d ago
Kiryu199244d ago

They lost so many great experienced talented people over the past 5 years

anast44d ago

Burnout is real. I even had to change my job because of it.

Markusb3344d ago

as if you dont get paid for crunch, get on with it,

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Stuart575645d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit45d ago (Edited 45d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood44d ago (Edited 44d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3344d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575645d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai45d ago

Nah, quite literally every industry around is having layoffs.

shinoff218344d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai44d ago (Edited 44d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218344d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575644d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 44d ago
Brazz45d ago

I hope they remember to make it realy fun to play.

FunAndGun44d ago

I hope it's extra woke and really fun to play.

Kneetos45d ago

And then Sony will lay off 900 more staff to save costs

Christopher44d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos44d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher44d ago (Edited 44d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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Scissorman74d ago

Just make a new IP with the same concept. :)

toxic-inferno74d ago

Or just release a remaster of Bloodborne 😛

rippermcrip74d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno74d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno74d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno74d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

74d ago
toxic-inferno73d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218374d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno74d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius74d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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