230°

Sorcery Only Sold 50,000 Copies Within Its First Two Weeks

Chris Penwell from PlayStation Euphoria writes: According to VGChartz.com, Sorcery only sold approximately 50,000 copies within its first two weeks. At first, it was shocking to read such a low statistic but with the small amount of publicity and the PlayStation Move fading into obscurity, this is actually no surprise. The PlayStation Move games have never captured the attention of the general public as of late with “Everybody Dance” only selling 60,000 copies and now Sorcery, which has only sold 50,000. This number does not include digital sales but there are two major reasons why this game has suffered.

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playstationeuphoria.com
Abash4326d ago

No surprise, you have to advertise new IPs to get them to sell

darthv724326d ago

isnt this game also available to purchase via psn?

NPD and other sources track retail so I dont know if digital numbers are ever revealed. Chances are they dont make that much of a difference in relation to retail but a sale is still a sale.

4326d ago Replies(4)
Machioto4326d ago (Edited 4326d ago )

@ bash it's only bad if it cost Sony more than 500 thousand to make this game because,even with 50 thou copies it grossed 2 mil,its all about how much it cost them and the return on investment.

cstyle4326d ago

dude, this game probably cost more than that to develop. Maybe if this was back in the 80s or something but game development today is quite expensive and selling only 50 thousand copies is not even close to making a profit.

Machioto4326d ago

@cstyle it a move game I'm sure that the cost to make these games are lower than the ps3,that's why they sold cheap in comparison to other ps3 games.

Soldierone4326d ago

@cstyle, don't let that full you. The only time games "cost a lot" is when a studio puts a ton of staff behind a big game to get it out faster. This is a smaller game, with a smaller studio.

Plus Move games are at the right price of 40 dollars, instead of 60, which shows they are cheaper to make.

DiRtY4326d ago

let's say 30 developers were working on that game.

The average developer makes about 95k per year.
http://en.wikipedia.org/wik...

Let's say it wwas a very cost effective studio with lower wages with a 85k average.

The title was revealed two years ago at E3 2010. Of course it must have been in development before the reveal - it was played live on stage... So we are looking at minimum 2.5 years development time.

30 * 85k * 2,5 = 6,375,000 USD just for the staff.

Then you have to add marketing, technical equipment, rent, taxes, voice actors, distribution etc etc etc.

So no, it is not a 500k USD game. Not at all.
Braid cost 200k and was developed by ONE guy for 3 years.

http://www.eurogamer.net/ar...

Just facts.

Awesome_Gamer4326d ago (Edited 4326d ago )

That's what i was going to say,

oh and Btw, it's estimated that sorcery costed Sony only 2.8 million to develope , so i think they will make profit of it very quickly

+ Show (2) more repliesLast reply 4326d ago
SPAM-FRITTER-1234326d ago (Edited 4326d ago )

LOL. we have another case of Twisted Metal here.

everyone on N4G says they want amazing exclusive,day 1 AAA titles,then only minor amounts of people buy them.

SONY!!! stop listening to what your fans want these days. stick to your 4 decent exclusives and stop wasting money on games your audience doesn't want. coff coff Wonder Book coff coff.

GUARANTEED All-Stars:BR sells really REALLY badly compared to what sony think they are going to get.

@soldierone. it was called a AAA title by many of users on here, also majority of PS users were saying this is going to be the title that sells the move controller.

"Why should Sony toss out games with "non-blockbuster" sales just because all the shooter nuts don't buy it?"

because non-blockbuster games should be left to 3rd party devs. when a console company is trying to sell there console they should have blockbuster titles under there belt.

microsoft know what they are doing by dropping non-blockbuster exclusives and making fewer exclusives that everybody wants and loves, then focuses on getting 3rd party devs in with them for timed DLC and kinect cooperation.

Soldierone4326d ago

Don't think that many people were saying that about this. And the ones that did, went and bought it.

Why should Sony toss out games with "non-blockbuster" sales just because all the shooter nuts don't buy it? They release a shooter and that alone will make up for the sales, if anything needs to be made up to begin with.

cstyle4326d ago

This just goes to prove that sony investment in the move isn't paying off. The one game that was supposed to be a blockbuster move title turned out to be much less....nad now people are making excuses like it didn't cost that much to develop...lol which we know is BS.

Outside_ofthe_Box4326d ago

Too many 360 gamers caring about what Sony does...

Sorcery does not have a high budget, but 50k obviously isn't the return they were looking for. Not that it's surprising that it sold that low with no marketing at all...

SPAM-FRITTER-123, I find it funny that you have a problem with Wonderbook, but no problem with that Nike fitness crap... lol

trouble_bubble4326d ago (Edited 4326d ago )

@SpamFritter
It's a MOVE game genius! Dear lord, just look at all the Kinect shovelware games. Go tell MS the same thing. Why does Star Wars Kinect have like a 50 something metacritic avg?

Btw, you brought up Twisted Metal, yet according to vgchartz Twisted Metal has sold more than 360 console exclusive 'The Witcher 2'. 500,000 to 390,000. Ummmmm, wtf happened there lol? Would you say "stick to Halo"?

+ Show (1) more replyLast reply 4326d ago
ThanatosDMC4326d ago

I'm not surprised because the damn thing took too long to come out. I dont even know where i put my two Move controllers after i moved to a different city.

GraveLord4326d ago

and there's no point it advertising a new IP for a failed product which is PS Move.

Playstation Move is only successful when used as an alternative control method, not the main one.

OmegaSlayer4326d ago

The main character is unappealing, like 70% of Sony characters.
That's where Sony fails, look at the character designs of fantasy stuff like Diablo, Skyrim, Amalur, Dark Souls, The Witcher...they destroy Sorcery with class.
Make the character a badass and not an Harry Potter rip off, give him a fire salamander instead of a cat, make the world darker and see how the game does.

trouble_bubble4326d ago

70%? LOL, what's your science behind that number? Or is it magic? Harry Potter just pulled it magically outta his @&% I guess.

Jazz41084326d ago

I have also heard ms now has more first party studios then sony. Most of them have not anounced any games but I sure as heck bet they are working on next gen games. Next ge could get interesting since ms is investing some money in studios.

mysterym4325d ago (Edited 4325d ago )

Advertise? It's had a prime time demo in last years e3. Fact is, the game sucks.

Edit: I should I have two move controllers gathering dust, I wish this was as good as the promise. Wasted ip.

SilentNegotiator4325d ago

Headline reality: "Poorly rated game that had early hype sells poorly"

PS3 haters' spin: "ZOMG, dem pstree fanboys are alwayz talkin but den dey don' buy da gaem!"

+ Show (6) more repliesLast reply 4325d ago
iamnsuperman4326d ago

Personally the demo turned me off getting it.

gamingviking4326d ago

Actually, no it isn't. The game had such promise when they first showed it off, I'm just disappointed. But I wish they would make more games that are exclusively developed for the move.

Wh15ky4326d ago

The game didn't really appeal to me in the first place (I never understood what everybody was so excited about after it's first showing 2 years ago). I kept an eye on it, as I like the Move controller, but tried the demo and it was a complete turn off, I may pick it up cheap at some point to try out the full game.

mt4326d ago

I am quite the opposite, I didn't care alot about the game till I tried the demo, I like it.

Soldierone4326d ago

Er....well I personally was interested in the game, and didn't even know it released till this week. Heck finding the demo on PSN hidden in the "new demos" area, instead of getting featured, was a surprise......

Whitefeather4326d ago

It was featured when it was released...

Soldierone4326d ago

I must have overlooked it. I visit the store almost everyday and didn't see it till this weeks update.

problemchild844326d ago

The demo came out like two weeks or so after the game released, I'm sure that had an effect on sales, demo should have been there day one.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar949d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal949d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein949d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k949d ago (Edited 949d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH950d ago

It failed because it sucked plain and simple.

LOGICWINS950d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH950d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721950d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever950d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar949d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 949d ago
LordoftheCritics950d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH950d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos950d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils950d ago

Kinect should be kept as media interactive features.

LordoftheCritics950d ago (Edited 950d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

950d ago
SPEAKxTHExTRUTH950d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein949d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr950d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721950d ago

Wait you can play Dead Space with the Move?? I need it

Orchard950d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb950d ago (Edited 950d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH950d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever950d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr950d ago (Edited 950d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 950d ago
Vanfernal950d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH950d ago (Edited 950d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal949d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH950d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin949d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

949d ago
+ Show (5) more repliesLast reply 949d ago
Godmars290950d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo949d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC949d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy950d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa950d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins950d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos950d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

950d ago Replies(2)
yeahokwhatever950d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC950d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever950d ago

There were plenty of games and I'm glad that not every game became a Move game.

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290°

These PS3 Games are Going to get Really Expensive

Could you get rich by investing in PS3 games? Almost definitely not. Can you make a few bucks by flipping PS3 games over the years? Yeah, sure! It wouldn’t even be that difficult. But let’s face it: Once these games are in your collection, you’re probably keeping them forever.

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CDbiggen952d ago

There's a reason I didn't buy most of these when they came out.

MadLad952d ago

After a game's multiple generations old, and can't be had new at a reasonable price, that's when I see nothing wrong with emulation.

What's the point of paying someone scalper prices when the dev/publisher isn't even benefiting from it?

mkis007952d ago

Emulation doesn't stop a games physical box from becoming collectible.

Knightofelemia952d ago

I paid $30 for SH Downpour on PS3 now it's around $70-$85 Canadian Lolipop Chainsaw I paid $15 and it has really gone up in price. I wonder if Transformers War and Fall of Cybertron will go up in price two of the best Transformers games every made.

neutralgamer1992952d ago

In 5 years time all those games will be worth at least $150 to $200 that you listed

952d ago
neutralgamer1992952d ago

Ever since Sony announced that they would shut down PS3 store these prices have skyrocketed and even though Sony backtracked now most gamers realize that it's a matter of time before the PlayStation 3 store is shut down. If you want these games get them while you can even if digital because once that story shut down the physical prices will just go crazy high we saw that already

And many of these games did not sell like crazy amounts so they are limited number of copies available for sale at any given time

MadLad952d ago

Folklore is a game I've always really wanted to play, but I got a PS3 late in the generation, and it was already really expensive to find, being it didn't exactly sell well, therefore was already kind of a collector's item.

Kept hoping I'd find a cheap copy randomly at stores and flea markets, but never happened.

franwex952d ago

I got mine for $5 at Walmart like 10 years ago. I have yet to play it.

neutralgamer1992952d ago

It was available at GameStop for a while for under $20. Don't know har happened but GameStop started to sell their used games based on ebay prices it seems

You can still find it for around $60-70 and which in my opinion is a good price for a game that will be worth double if not triple that in next 5 years

Mr Logic952d ago

Have you considered modding your PS3? Neither Sony or the dev would be getting money from that Folklore purchase. Kind of a victimless crime at that point.

MadLad952d ago (Edited 952d ago )

@neutral

Honestly, I just want to actually give the experience a try. I'm not someone who would buy it at a premium just to potentially rip someone off down the road.
I mean, there are collectors out there and if paying a couple hundred dollars is worth it to them then more power to them, but I'm not one to be on either end of that exchange.

I know it's taboo, but I might dig in and see the state of PS3 emulation on PC. I have a good PC, so it might be able to power through the often times poor performance, being PS3 is known to be hard to emulate.

I've never emulated anything past the PS2/Dreamcast but, as I said in my first post, I don't see anything wrong with emulation if the game you want to play can only be had used, with no money going to the creators.

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