Famitsu has a lengthy interview this week with Atlus consumer software head Naoto Hiraoka. Hiroaka, who joined Atlus in 2001 and worked as project manager on such games as Persona 3 and Persona 4, discussed the success of Catherine, the thinking behind platform choice, and also shared a few precious bits about Shin Megamitensei IV. Here are some of the key points from the interview, based off Sokuho's summary.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.
I really want some one to make a movie based around catherine. It had such an awesome story.
In Atlus I trust! Can't wait to see Shin Megami Tensei 4 and the next Persona game. Though I really hoped that Shin Megami Tensei 4 would have been made for home consoles.
atlus rules
atlus and namco are bending square over in the rpg dept as far as staying true goes.