230°

E3 2012: Anything Wii U Can Do, PS Vita Can Do Better

"Well, maybe not necessarily better (since Wii U has time to prove its worth), but definitely sooner! Last year, Nintendo no doubt stole E3 with their announcement and official unveiling of their next console, Wii U. However, the highlight was the console’s controller. In fact, the multifunctional controller was focused on so heavily that many people were confused and believed that Wii U was just the tablet-styled controller." - JPS

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jujubee884341d ago

VITA and PS3 can connect to one another and do some amazing things. I mean, pre-alpha cross control features (for LBP2 and Killzone) where shown at TGS 2011 and it was great!

RedDead4341d ago (Edited 4341d ago )

The Author is right in ways, but wrong in other ways. The WiiU's things are controllers. The WiiU is going to utilize 2 screens when gaming. No not 2 separate displays, the gameplay will actually involve having two separate screens and 2 perspectives. This has alot of potential anyhow. It probably won't be fulfilled. The Vita and Ps3 will never do this, because making a game like this is just too risky imo. it requires you have a Vita and Ps3, no dev will make a game which brings two separate systems together in sych, and even if 'some' do, it's one of the WiiU's main features...I think so anyhow. It's a bit like Move. Move is an add on to Ps3. The Wii's motion controls are part of the system. And while they sucked(again imo)...you can see the difference between how many devs are willing to actually make games for move. There isn't many. Sorcery is basically a proving ground for it.

I mean I dunno if it can even be done, you would need a separate Motion sensor for the Vita to interact with ps3 like the WiiU's controllers do with it.

You won't be picking up a Vita and throwing Shurikans from it's screen to the Ps3's display anyhow, which is what the WiiU's potential holds.

one2thr4341d ago (Edited 4341d ago )

Well in theory the Vita and Ps3 can do it(my theory) Sn: Vita has Sixaxis, 3 point eletronic compass so it doesnt need a seperate motion sensor, and ohh to a camera on the front and back for augmented reality, and can be used for motion sensing.
Yeah but back on topic, the Vita and PS3 CAN do this, but seeing that there's no need for it now, because this console gen is almost over it wouldnt do any good to do it now, not saying it cant do any good... Nevermind I dont know... But yeah IT CAN BE DONE, but which developer is going to show us that it CAN be done?

DialgaMarine4340d ago

Games like Dust 514 and LBP2 have been confirmed to support dual screen features.

poopsack4341d ago

I dont think you're right when you say the PS3 and Vita will never do this, considering Sony announced at E3 that this is what LBP will do with its Vita+Ps3 dlc

jujubee884340d ago

Exactly! People should know better than to "never say never!" :-D

The VITA can connect to PS3/PS4, and these ecosystems create a different "beast" all together. If even more developer support comes to the VITA's cross-platform initiative, some great experiences can and will happen.

Here are the abilities of VITA's cross-platform content:

-Cross-gamesaves: Transferring (aka "Transfarring") of gamestates started on one hardware and continued on another.

-Cross-Play: Mix and match your synchronous online games experiences between all PSN connected hardware)

-Cross-DLC: DLC can be bought once, used on any hardware.

-PSN bundles: Buy the digital VITA version of game, get the PS3 version of the same game for free/discounted (and vice versa).

-Cross-Controller: Let the console do almost all the work to stream to VITA. Let the VITA do some work (i.e. play music, browse the web, see videos stored on your portable device) while the console is streaming.

Hypothetically, developers can even "cut the chains" and auto-transfer your console-to-VITA experience by automatically receiving and ad-hoc transferred save state to your VITA. This can enable it so you can keep on gaming, even if you lose the connection between VITA and console. Microsoft announced SmartGlass and the tech behind it is basically providing the blueprint for a developer to do the same with Playstation technology.

These are simple some of the possibilities of Playstation's new multiple screen initiative. There are many more, of course it is up to content makers to actually get a hold of devkits and find a way to profit from that Playstation ecosystem so we (the gamers) see the results.

Also, keep an eye out for "Playstation Mobile"! With PSM, the incentive for software to be created by anyone on VITA is great and the potential for content to be seen on any PSM connected hardware will contribute to any number of awesome games.

Tired4341d ago

Well I'm not happy about the title, but the article was well reasoned. And it's only fair to offset the 'Vita is doomed' articles.

I'm looking forward to Sony's implementation of the Vita with the Ps3. I'm hoping we can use the Vita's LBP creation tools in LBP2. Because drawing and stretching would be SO much easier than using the dualshock.

4341d ago Replies(1)
LightofDarkness4341d ago

Exactly, Sony had a chance to essentially DESTROY the Wii U before it was released by demonstrating similar functionality with the PS3. MS made a move to do so with Smartglass, so why not Sony?

joeorc4341d ago

I do not think it's about destroying Nintendo..LOL

Its really about Tech trends and their direction.

Example: Before the WiiU and Even before the PSVita was released. All three companies Nintendo, Sony and Microsoft were working on such functionality.

Apple, Google and Samsung etc. they all were due to the fact that smartdevices with direct connection to central Hub's offsets, limitation in being at a location to say print a doc before you get there.

Example Google's cloud print and HP's Clud printing function. are both prime example's.

taking that toward entertainment purposes is not going to be far fetched. and as both Apple and Sony and Microsoft and Google, hell pretty much every consumer electronic company proved in early 2001 on that the big step for mobile devices is direct connection to Hub's which thank's to software and hardware pretty much anything can now be a Hub.

the trend was established a while ago, so what Nintendo is doing is pretty much what the other companies are, but with Nintendo's unique game software development. that does not mean Nintendo started it all as the only innovator in this form of mobile direct hub connection.

It just means like every other company they are adding their own touch to it. will there be overlap's where many devices have the same functionality as the other's?

you betcha

will there be unique functionality connection to the Hub with interactive software experiences only found on each system?

you betcha.

neogeo4341d ago

Nintendo is like Apple. Even if the wiiu can be out done by vita. Wiiu will be the mainstream big seller because 1. Better marketing. 2. Moms love it!

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40°

Mugen Souls Retro Review – Sexy Demon Space Adventure

Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.

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120°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

CrimsonWing695h ago

I don’t think anything can compare to 2023

lucasnooker5h ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo4h ago(Edited 4h ago)

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing694h ago(Edited 4h ago)

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos1h ago(Edited 1h ago)

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

120°

6 Fun Games Where You Actually Play As The Bad Guy

While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.

Profchaos10h ago

Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.

It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny

Tacoboto10h ago

Armored Core VI?

Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.

Is something big coming soon to branch the story?

banger889h ago

No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).