Wired Game|Life - Susan Arendt, December 07, 2007:
"Preserving the classics is all well and good, but at what price?"
Arendt reviews Xbox Originals on Xbox 360 and reveals many problems: glitchy emulation, buggy gameplay, a lack of Achievements and extra features, the $15 asking price for each old title, and the lack of current game selection.
Remember the days of four-player couch co-op? The Wealth of Geeks team certainly does. This list brings us back to the golden years of the original Xbox with the best four-player games that were available.
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
Baldur's Gate 3 producer Ryan Clark, who worked at Larian Studios for four years, has joined Fable developer Playground Games
Xbox is definitely the house of RPGs and it´s getting bigger and better by the day!
Fable will be fantastic!
Still waiting to see what kind of game fable will be. Hope it has gargoyles...probably not.
Hope you can pick between male or female and choose something else to distinguish yourself during character creation.
Super excited for this and perfect dark...excited to see what they make that is. Don't have any high hopes but maybe MS can prove me wrong. Playground has been their studio for a long time and the initiative is their only new studio
This is a good get as Baldur's Gate 3 is highly regarded.
But this has to be a hire for their next game right? Why would Fable need a producer now?
Can't wait to see what their '10 year plan' is for Fable.....just like Halo and now Forza. I'm curious to see just how badly they fuck this up with online focused, drip fed content, design and gameplay. Because I know it's going to be nothing like the previous games and anyone expecting that is in for a nasty surprise.
Agreed, they could easily have added achievements at the 360 level, online would have been harder but achievements could have been done and would have added a nice quality to the games and replayability for those that all ready have em.
This could have been realy good idea if they would have enabled private chat and achievements for the Xbox originals. Otherwise I can just go buy the disc and maybe even find a used one cheaper and with more features than the downloaded content one. Unless you have a 120gb HDD and you want to use that space for something, I wouldnt even consider it.
As least not without opening up the game and rewriting the the game code. Achievements are part of game code and adding them to the code at this late date could have caused the game to crash in new and f'd up ways. And let's be honest the days for most of these games belong in the past.
My only complaint is that they improve their emulator, I have no qualms about the price but the game should run good for 1200 points
As many gamers have stated already, these prices are marked up at least 50% compared to buying them in a store or online. So at least a 50% markup and yet we received only the game with no option to trade/sell later on.
That is my problem with Xbox Live's arcade features, the lack of being able to resell our games. Or at least let us trade them if i have one game and a person has another. I imagine MS could have implemented something along the lines of allowing users to sell an arcade game or trade it for another. Just select the game, click trade/sell, select who you want to offer the game to and put in the price/game you want in return. The buyer can approve or deny the transaction. Should they approve, that game is queued up and downloaded, points deducted if it was a sale, and the seller is prompted next time to delete the game if they choose or leave it as a trial.