After almost 10 years of what numerous gamers proclaim has been the “greatest 3rd Person Shooter of all-time”, Sony has announced that the previous generations of the SOCOM servers will close on August 31, 2012.
A console classic.
I did a IPS screen mod on a PSP i bought recently (broken screen Series 1000). PSP was £30 and the Screen was £20.
Loving it again! Really enjoying MGAcid2 and Valkyria Chronicles.
Highly recommend picking one up for cheap (1000 model) and doing the mod yourself.
Always remember a store near me getting a Japanese import several months before the UK release. And then getting one for Xmas with GTA LCS. Mad to think that was nearly 20 years ago
This was probably my favorite portable since the Gameboy color (and now SteamDeck). Was my childhood.
Here are ten reasons why we still love the original PlayStation.
Resi 1 and Crash 1 these games go together in my nostalgia filled memory as the start of PS brand afficionando ....and objectively and curiously still remain untouched peaks in their genres ...nothing came close to them
The ins and outs you need to know about aim assist containing different techniques and tools that make up the assist and it's role in your gameplay
I wish PC games allowed aim assist when you use a controller, it’s not easy to compete against keyboard and mouse without it. Keyboard and mouse would still be superior but it would go a long ways toward leveling the playing field.
I hate it, ruins my finesse. As soon as i boot up a shooter i go to settings and turn it off if possible.
Always turned off. Feels like I'm only half playing the game with that crap.
Why is this written like an expose on something that is just being implemented, when it has in fact been around for the better part of 2 decades?
I for one have been following this Aim Assist Controversy for multiple generations, here are some of the worst and least offensive:
Call Of Duty and Halo seemed to be the 1st pioneers of Aim assist with COD3 and Halo2, effectively being a 'sticky aim' where your cross-hair would stick momentarily to a target rendering more accurate shooting.
The latest installment of Halo on XboxOne have seen some of the worst and most n00bish Aim Assist ever to be invented, on top of the persistent sticky aim, they added 'bullet magnetism', which would genuinely see bullets swerve towards their intended target.
Surprisingly, there has only been a handful of PS title that don't offer sticky aim at all (Killzone being one of them)
Personally Aim Assist was born from last generation for the need for casual gamers to become more competitive, i blame the Xbox360 and Call of Duty mainly. I really don't think it's necessary in this day in age as casual gamers are far less inept and more competitive generally.
I just wish EA/Dice shared the same opinion.
I didn't get why they didn't disable Aim Assist for Hardcore Mode??!! strange to say the least.
Bye Socom,
Some of the best memories i ever had with my ps2
It really is a sad day... the game that started the Online Multiplayer for Shooters in Consoles :(
Socom on PS2 opened me up to Shooters and Online Gaming in general. To this day I still consider Socom 2+3 two of the best online experiences I've ever had.
I still find myself bringing up the old PS2 days, going over a friends house to play for hours and hours on end, just because I had a crappy internet connection.
Primarily and Xbox gamer here but I did enjoy the shit out of the first two Socom games. The first one that came out was awesome and it was (i think, correct me if i'm wrong) the first PS2 game that came with a head set so you could use voice commands.
Sad times.
I <3 Socom. Best Gaming Memories Ever.