280°

Comparison: Next-Generation (Unreal Engine 4) vs Current-Generation (CryEngine 3 / Creation)

DSOGaming writes: "We bet that a lot of you are wondering how current-generation engines compare to the upcoming, next-generation version of the Unreal Engine, right? Well, time to find out. In this special feature, we compare Crysis 2′s (CryEngine 3) and Skyrim’s engine (the Creation engine) with Epic’s Unreal Engine 4."

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dsogaming.com
Orpheus4353d ago (Edited 4353d ago )

The polygonal detail on the mountain (UE4) , in the scene where the demon is standing , looks like shit ( Its been modified , the mountain part is missing here

http://cdn.arstechnica.net/...

) .... so much for making people gasp. Some areas are really good though ... but I expected something better.

BTW another engine I would like to see in action is the 4A engine ....... Russians Rock when it comes to Graphics.

wallis4353d ago

What mountain where the demon is standing? All I see is fire and a demon.

And honestly is it really shit? You realize photorealism is an asymptote and as time goes on computer graphics will only have smaller and smaller gaps to close so really what you're saying is that a tiny piece of detail in an otherwise incredible display of graphics isn't up to scratch...as far as you say. Honestly I can't see a single piece of poor polygon count in any of these pictures but even if it is it's a slight flaw. It's not "shit" - especially considering that we've already come so damn close to photorealism that OTHER features of engines are now very important to consider.

From optimization to AI systems there's plenty the unreal engine 4 isn't letting on or hasn't told us and a quick screenshot is nothing but a tease of the full power. What really makes an engine is more than raw graphics and boy does the 4A engine prove this. The 4A engine? Really!? As in the engine that broke my computer for a corridor but achieved 54 fps in a city scene. The engine that will change performance when you leave and re-enter a room. The engine that has worse AI than solitaire. The engine that is less optimized than internet explorer without a firewall or anti-virus.

I freakin' love stalker and I love metro but even I recognize that the 4A engine (an engine which btw had to do nothing but render subways and a quick forty five minute jaunt through the surface) is a piece of crap compared to most others. It's nothing but an engine turned all the way up. Anyone can achieve good graphics if they make the engine run like trash. Also the piece of shit forced motion blur which is a great way to turn a good game into six hours of motion sickness for those of us sensitive to it. But of course they couldn't turn of motion blur because their engine featured terrible ghosting because that's what happens when you force an overpowered graphics engine to run on computers than actually... ya know... exist in the real world.

Orpheus4353d ago (Edited 4353d ago )

Look at the link i provided . And when I mentioned the 4A engine , I referred to the updated one by which Metro LL is being built ... the original was good too ... in many ways.

http://cdn.arstechnica.net/...

mewhy324353d ago

Well there's little doubt that both are superior engines but to say that one or the other is best???? I just don't think that there's enough here to say that yet. Let's see what games developers do and have to say about it. You know, people that actually make games? They're statements about hardware and software are the best informed.

MaxXAttaxX4353d ago (Edited 4353d ago )

Exhibit A:
http://photos.imageevent.co...
Y'all know the rest.

However SOME of these screens seem legit.

ATi_Elite4353d ago

1. Frostbite 2
2. Real Virtuality 4 (ArmA 3)
3. 4A Engine
4. CryEngine 3
5. X-Ray Engine (STALKER)
6. RAGE/Euphoria Engine (GTAIV)

For me these are the best game engines! When it comes to PC gaming Photo realism, Scale, and Physics play a big big part in PC Gaming and these Engines are the top 6 best!

The Rage/Euphoria engine from GTAIV has proven to be a Beast when properly tuned/modded for the PC! The amount of things it can do is worthy of this prestigious list!

john24353d ago

Gotta agree. RAGE engine (when moddded) looks phenomenal. GTA IV modded is by far one of the best looking PC games. Would love to see an upgraded version of it with better and proper multi-CPU and multi-GPU support

STONEY44353d ago (Edited 4353d ago )

I love S.T.A.L.K.E.R, but the X-ray
Engine, even in Call of Pripyat with Complete Mod, ranges from looking extremely good to looking downright awful. The foilage draw distance... ughh. I'm pretty sure there's an .ini edit to change it, but I played through without it. Still, it definitely isn't a top 5 engine.

mep694352d ago

@john2

Rage ? modded ?? modded Rage ???

Rage isn't moddable, as they never realeased mod tools.

Arnon4353d ago (Edited 4353d ago )

It looks like shit compared to what? You can't just say that it looks like shit without comparing it to something else that would make it look like said shit. It looks a hell of a lot better than anything currently out.

ChickeyCantor4353d ago (Edited 4353d ago )

That "mountain" you are referring to is the Particle mesh which has a shader to render the dust cloud coming out of the volcano.

JokesOnYou4352d ago

I'm no Super Duper tech analyst but I trust my eyes and those UE4 pics look freak in sick, if next Gen engines will deliver these type of high end graphics I'm in no complaints, ha well I'm a gamer so I'm buying consoles that play great games either way.

SonyPS3604352d ago (Edited 4352d ago )

I wonder how you were able to see the "polygonal detail" without any wireframe or polygons being displayed in these images?

Unless you are able to tell the difference between normal maps, polygons, and what's tesselated on an object at a distance.

No. You can't.

+ Show (3) more repliesLast reply 4352d ago
WeskerChildReborned4353d ago

Either way, i can't wait to see the UE4 demo that's suppose to be at E3.

john24353d ago

Same here. Let's hope that Epic will leak it before E3 :D

WeskerChildReborned4353d ago

No way lol, i wan't to wait to see it :P

dorron4353d ago

I'm not impressed at all...

h311rais3r4353d ago

I'd hate to buy u a present :/

GamingPerson4353d ago (Edited 4353d ago )

This is running on Nvidia gpu!

See the light particles around the eyes?
http://www.dsogaming.com/wp...
http://www.dsogaming.com/wp...

like this.
http://www.youtube.com/watc...

SonyPS3604352d ago (Edited 4352d ago )

Don't be so bitter.

cstyle4353d ago

The real reason some of you aren't impressed is that you know that this engine will debut with the next gen xbox and it will look better than anything on PS3 and xbox360. Get over yourself guys, the engine is impressive and will probably blow away your favorite looking game this gen, as it should.

4353d ago
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310°

Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results

Bethesda's Todd Howard praises Starfield's tech team for the new Creation Engine 2 upgrade, promises consistency and says the game 'feels great' to play.

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tweaktown.com
Lightning77292d ago

Why are we just now posting this? This is old from the Kinda Funny interview.

Flawlessmic290d ago

i don't think the news was posted on here before unless i missed it at the time.

Either way good to hear fidelity for that engine has been improved, the hype train for me has officially begun now that i have finished the other big releases of the year and this is next on the hit list, bring it on!!!

4Sh0w290d ago

Yeah this says Microsoft's Advanced Technology Group has been helping Bethesda with optimization since early 2022. -I'm just glad it seems like they are really focused on making sure at least from a technical aspect that the game is going to run much better than past Bethesda games. The hype is real, I have a few coworkers who will be playing day 1 also we plan on sharing some gameplay about what we find, locations, etc. after a couple weeks.

__SteakDeck__289d ago

@4sh0w So why didn’t Microsoft’s Advanced Technology Group help with Redfall? 😂

4Sh0w289d ago

Why? Redfall was a bad game, troubled development with devs not liking the game, lack of vision with a studio working out of their comfort zone, game was forced out because there was no saving it without completely overhauling the game. From the looks of it, Redfall just wasn't worth more dev time & resources, just to still end up medicore at best.

So to summarize & answer your question ATG helps games iron out technical details for a overall more polished experience=optimization... BUT they do NOT "fix" your story, "fix" your combat, "fix" your level design, "fix" your enemy AI, "fix" weapons, etc and these were just the glaring problems with Redfall. That's why.

__SteakDeck__289d ago

@4Sh0w Really? Is that why Xbox made it their “one more thing” from their 2021 showcase, where Phil bragged and said “and like Starfield, this will be an Xbox exclusive”. Is that why Redfall opened their showcase last year? If they knew it was bad, why did they highlight the game, as one of their big exclusives for 2023 if they knew it was going to be bad? Remember Phil and MS thought the game would score in the 80’s Lol “Troubled development” and “lack of vision” are not excuses. Remember in the Jason Schreier report, Arkane Austin wanted MS to cancel the game, because they knew it would be a disaster and MS didn’t do that.

4Sh0w289d ago (Edited 289d ago )

"Arkane Austin wanted MS to cancel the game, because they knew it would be a disaster and MS didn’t do that."

Are you not listening? That's what I said. First of all I'm sure in the beginning and up until the game was near completion even with challenges like plenty other games of course Phil is going to believe in Arkane & of course show it off at game shows, if they didn't then people would say "oh its bad bc Phil didnt give Arkane support" blah, blah blah. Nope, their a good studio this was just a poor attempt.

Then when the game has been paid for & so close to launch hell no they shouldn't cancel it, just cut your loses, get it out, patch what you can and move on. This happens in business, you learn and move on but as your comment clearly demonstrates you dont understand the purpose of the ATG or really game development beyond "lol why does Redfall suck"

+ Show (2) more repliesLast reply 289d ago
seanpitt23290d ago

No it's 32x the detail now he said it himself...

blacktiger290d ago

It's 64x times the details. Bill Gates said it himself

Phoenix76291d ago

It's still the same engine then. Buggy asf

Godmars290291d ago

Can only say wait till it out, but stop the glowing praise till its out and has earned it.

porkChop290d ago

It's not the same engine. It's the Creation Engine 2. We already know that they worked with id Software to build the new engine and implement some of the features from id Tech. That's likely why the visuals, movement, gunplay, etc, all looked way better than last year.

mkis007290d ago (Edited 290d ago )

Is it built on the same base as creation engine 1? Is it completely new?

porkChop290d ago

Of course some of the older stuff is still there. Every engine contains code and pieces from prior versions. You don't just start from scratch, especially when you have tools and systems that still work well.

For example, the quest systems have been brought over and improved since Gamebryo because they're much faster than newer engines. I watched a video where someone compared programming a quest in the Creation Engine vs Unreal. Unreal can take hours or even days depending on the quest. In the Creation Engine that same quest can be programmed in literally minutes. That's how Bethesda can populate their games with so many side quests.

As for how much of the old code is still there it's difficult to really know. Starfield is such a bigger game with so much going on. I can't imagine there's much that hasn't at least been updated if not entirely reworked or overhauled to make Starfield even possible.

PapaBop291d ago

It'd feel even better to play in a 60 fps mode.

Jin_Sakai291d ago (Edited 291d ago )

You can on PC. But remember, 30fps was a “creative” decision.

343_Guilty_Spark290d ago

And suffer screen tearing, slowdowns, and massive degradation in resolution like that one game on console that forced a performance mode??

mkis007290d ago

Or just scale it back like they are doing for series s

Sonic1881291d ago

Hey Todd, you should be supporting Nvidia as well and not just AMD for the PC version

jznrpg291d ago (Edited 291d ago )

They have to try and make money somehow. Xbox gamers aren’t going to buy it (yeah maybe a few but not many) so they need to make up for losing PS and Xbox sales. PC won’t make up for that much.

Reaper22_290d ago

Starfield is gonna do really well, regardless. More gamepass memberships for sure. Getting this game was a smart move for Microsoft.

porkChop290d ago

AMD used to be all about open tech and wanting devs to support everything. Now that AMD is finally seeing some success in the GPU market they're pulling the same scumbag shit they used to complain about.

At least we'll be getting a mod to support DLSS 3. Hopefully that includes frame generation though.

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120°

Check out this Incredible Batman 1989 Fan Project

Tim Burton’s vision of Gotham brought to life by passionate fans.

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werategames.com
Gridknac1080d ago

Wow! That is badass. WB needs to make this happen now.

WoodsRatesGames1080d ago

Right? Thanks for checking it out!

Minute Man 7211079d ago

Fans??? This is done by one person

WoodsRatesGames1078d ago

Someone else was commissioned to do the music and another person modelled the batmobile. Links to all involved are included in the article.

Gaming4Life19811079d ago

They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.

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70°

Star Wars Dark Forces II: Jedi Knight Unreal Engine 4 Remake recreates Rimmer's Rest

YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.

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