120°

Friday Opinion: Why Sony shouldn't cut the price of the PS Vita

Almost every chart or sales-based post on the Vita ends with calls for a price cut. Similarly, forums are full of poster's demands for a slash in costs before they'll buy. Trouble is, there isn't much point in Sony doing that now. And for one simple reason.

If someone buys a cheap PS Vita right now, there are only 20-30 games for them to choose from. Say people get their two or three favourite titles (FIFA and Uncharted judging by chart history) from that lot and what next? All of a sudden a lot of PS Vitas are collecting dust in drawers (as happened in the early years of the PSP) while gamers wait for the new releases to pile up...

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psp2roundup.blogspot.com
Rockefellow4353d ago

Decent subjective points there. Until a system launches for under $99 U.S. and comes with 3 free games, I don't see an end to this "needs a price cut" B.S.

ksense4353d ago (Edited 4353d ago )

call me crazy but i think they probably expected low sales in japan from the beginning for the first year (maybe not as low as below 10000 but yea...). they figured psp is doing really well and software that comes out for psp also sells well in japan so they concentrated more in US and Europe. holiday 2012 is what is going to make or break the vita. maybe it will be like the ps3 and the system will end up doing great a few years from now. i highly doubt there will eb a price cut though. maybe a memory card will be bundled but that's about it.

Hicken4353d ago

That's an interesting thought. Honestly, I think it's one more people should consider, at the very least.

The PSP has sold extremely well worldwide, and has an extensive library to support it(despite the hacking). It's not that difficult to imagine that Sony would expect the Vita to start off slowly, especially given that their systems seem to have such a track record in the first place. Add in current economic conditions and the craze that is mobile devices- not necessarily for gaming, but simply for possession- and the Vita's sales aren't all that surprising.

But if Sony stays the course and supports it like they do all their systems, it will eventually catch on and be just fine.

WrAiTh Sp3cTr34353d ago

The price of the actual hardware is fine imo, but the price of the memory sticks need to come down. I'm just waiting for a couple of games that interest me before I make the leap. They need to start showing Killzone, but I guess I'll just have to wait 'til E3...

LiamIRL824353d ago

Unfortunately Sony will be forced to lower the price to kickstart sales. I would buy a Vita tomorrow if it came with a free 16gb memory card.

Patriots_Pride4352d ago

I dont support hacking but if the hacking community ever hack the VITA sales would go up 150%

smashcrashbash4353d ago

I hate to break it to everyone but as you know Sony is a giant corporation. They have their own strategy in motion and long term,short term and even contingency plans in place. You advising Sony what to do and saying what they will do or be forced to do is not going to change what they will do. So all these things that you write are a waste of words and time.

Everyone pushed and prodded and jeered and poked and advised with all there might with the PS3 and they still continued along and sold 63 million plus units despite STILL being the most expensive system.No console has ever been the most expensive and survived as long as the PS3 did. So what ever they do, it won't be because of the million of articles people are writing.Sorry.

LiamIRL824353d ago

Yes but the Vita is competing with the iPhone, Galaxy S line & of course the 3DS. The handheld market is very different from the console market.

DigitalAnalog4353d ago (Edited 4353d ago )

The only competition Vita has right now (despite what the media wants you to believe) is the 3DS. If you would look a bit closely, the 3DS is selling at a faster rate than its predecessor WITHOUT the smartphone competition. This should be clear as daylight to prove that both the handheld AND smartphone are completely different markets. And the 3DS CATERS to both hardcore AND casual titles. You would think with all the Angry birds and 0.99 apps we would see a lack of interest with a 3DS that imposes a supposed "gimmick" and barely any ONLINE AND APP functionality.

The problem with Vita is that it LACKS killer titles. Aside from Uncharted, what else is released right now that defines SONY's platform? Notice when Zelda, Mario are released on the 3DS it just-so-happens to have a sales boost?

smashcrashbash4353d ago

The PS3 was competing against the PC, the Wii and the 360 as well as the PS2. How is that any different? All markets have competitors and Sony knows that. My point is that all the 'advice' people keep giving in the end Sony will do what ever they feel is best for better or for worse as shown with the PS3. If Sony had listened to what everyone had said they would have buried the PS3 and we wouldn't have had some of the great games we have now.

FriedGoat4351d ago

@DigitalAnalogue
No killer apps? I lost interest with my 3DS in weeks, it took ages for any real games to come out and even then they were average. Mario an mariokart are both shorter and inferior to their older DS counterparts. I've had more fun with the 5 games I own on vita than I have with the whole lifespan of the 3ds so far.

dark-hollow4353d ago

"Everyone pushed and prodded and jeered and poked and advised with all there might with the PS3 and they still continued along and sold 63 million plus units"

but when they did exactly what we wanted the ps3 really shined off! both in sales in quality.

the main complains earlier of the ps3 were the hefty price tag and the humble software library at first, but boom, price tag, tens upon tens of great first party software, and thats how they got to 63 million sold and going.

bacrec14353d ago

Games sell hardware. Doesn't matter if its NES or PS4, no games no buy.

yesmynameissumo4353d ago

After DC Universe, I'm going to play my Vita until I play PixelJunk 4AM. It's a perfect handheld system.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91313d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

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Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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