430°

3 Important Videogame Plots That Went Absolutely Nowhere

Don't you hate it when an important plot thread seems to be building up in a game's story, only to be left dangling without ever being resolved? GP Editor Jared discusses three plot threads that went unresolved in the larger story of their respective games.

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gamepodunk.com
sinncross4363d ago (Edited 4363d ago )

The Uncharted example alone proves what a poorly written article this is... that scene in Uncharted 3 was not some major plot twist... it was pretty obvious to any one actually playing the game why Talbot says what he does... its shown to you in the next 5 - 10 minutes of the game.

Was there anyone really expecting the whole Cutter/ Drake scene to be important further along in the game? I seriously doubt it...

Summons754362d ago

true but there was a lot they could have done with uncharted 3, like explaining why it is so important for him to beat Marlow to the city...they always kept asking him why he was doing this. They also could have put in more backstory of him and Sully and run ins with Marlow, or explain more about his parents instead of saying on line then dropping it completely. Don't forget about what happened to drake and Elena...why tip toe around the subject instead of mentioning some argument that changed her mind about being with drake. The biggest thing though was throughout the entire game was his motivation which was never made clear till it changed to must stop Marlow from getting the trapped demon or whatever in the City

gatormatt804362d ago

He's a treasure hunter dude. That's his motive

OmniSlashPT4362d ago

He never really got a straight objective, that's why Chloe wanted him to quit the chase and Sully warned him about his ambitions. He just wanted to beat Marlowe. He beat it her, but he turned obsessive about it, putting both Sully and Cutter in danger.

In the first half of the game he just calls everyone to help him in his personal objective of beating Marlowe, but after the sinking ship scene, he just wants to save sully. He almost sacrifices himself to get to Sully. Then Sully tells him that Marlowe's plans are way more dangerous than they thought so they needed to stop her. And that's about it.

Btw, did you played through the chapters Drake was shown as a child? It pretty much explains Marlowe's/Drake's background and rivalry, as well as Sully partnership.

Drake married Elena but as usual they had a big fight and broke up for real. Elena kept the ring, Drake never forgot her bla bla bla it's not that hard to understand.

JBaby3434362d ago (Edited 4362d ago )

^^ Thanks for stating that. Well said. I would just add that Drake and Elena fought about his ongoing obsession with Francis Drake that he put before her and it eventually ended them. I get the feeling that most people like UC2 better because it just spilled everything out to you and was very straight-forward while Drake's Deception didn't tell you every little thing but let you infer some things and people must be having trouble with that.

StraightPath4362d ago

the explanations of the dart and hallicinations in UC3 are below. However the games story did a terrible job potraying the answers below. UC2 story was much better. UC3 story was forgettable. I still remember excellent moments in UC2, In UC3? nah.

" Spoilers for UC1/UC3.

This is for all those that are confused by our wonderful mind ****er villian named Talbot.

This was taken from Amy Henning, her twitter atleast. She being the one who wrote the story/directed it. Obviously this is what she had in mind for Marlowe and Talbot.
"
"Hey - I saw people are also confused about Talbot getting shot, and disappearing... maybe I can elaborate a little...

"Marlowe's crew is supposed to be a highly-trained clandestine organization, with roots stretching back to Elizabeth I and earlier. Sort of like CIA/MI6 secret intelligence service type ops... so the idea is they have lots of means to confound their enemies like a secret arm of the CIA or MI6 might, for example. Like Cutter says, manipulating their enemies through espionage, deception, fear.

This is based on real-life clandestine ops, and "the art of deception". Groups like the CIA really used magician's tricks as well as drugs, etc. to trick and frighten their enemies. So - you can assume there's a rational explanation behind these mysteries... e.g., a bulletproof vest, an escape rope/wire, whatever--which looks "magical" but has a rational explanation, just like a magician's trick.

Magic, tricks, deception, illusion, perception vs. reality - these are themes throughout the game. Abra-godd*mn-cadabra. :smileywink:""

Also, with what Drake and Cutter got shot with by the dart, that caused them to hallucinate, this is from my other post in another topic.

"What they shot Drake with, was the same thing they shot Cutter with, the liquid was possibly filled with Hallucinogens, it causes hallucinations, which Drake and Cutter were hallucinating after Talbot drugged the both of them with the dart, Talbot had body armor(kevlar) under his tuxedo, so when he got shot, it didn't impact his flesh, but the body armor "took the bullet." like when Sully got shot in UC1.
"

Hopefully this helps you all, the above paragraph should expain why talbot shrugged off the pain he had when he was shot by Cutter. Again, the last paragraph is my speculation which could be possible. I made this speculation when Amy said that the society uses drugs aswell, Hallucinogens are drugs that causes Hallucinations.
"

Nimblest-Assassin4362d ago

Opposite for me.

While I remember a few great moments from Uncharted 2, I remember far more in 3... hell I hum some of the songs from U3... the only memorable music piece from 2 is reunion...

My opinion, if you don't care or disagree with it.. thats cool

JBaby3434362d ago

I agree with you nimble-assassin. I thought UC3 was better than UC2. I don't actually remember much from UC2. I remember UC3 the most then UC then UC2. I actually got bored with Among Thieves near the end and was ready to finish it. Not so with the first and third games.

HebrewHammer4362d ago (Edited 4362d ago )

Didn't he just shoot Cutter with a tranquilizer of sorts that made the target overly paranoid. Talbot telling Cutter not to trust Drake was just him planting paranoia in his head so Drake's group could be hindered internally. That's all.

Nimblest-Assassin4362d ago

Huh.. this might sound like spam... but didn't you blow me off a sniper tower ladder in Starhawk on an Ox tank a couple minutes ago...

Also... your realitypalez from the tester right, your name seems familair

EDIT: Checked your page, you are realitypalez, great job in the tester

HebrewHammer4361d ago (Edited 4361d ago )

Yes and Yes! And thank you!

Nimblest-Assassin4362d ago

Bad title for this, should be PLOT POINTS that went no where.

The only one I can defend is the drugs in Uncharted 3, and Mad Jack since I never played Half Life: Opposing force, but rather Half life 2 and Episode 2

Uncharted 3: the drugs are used for short term effects, rather than long term. This is evident when Drake is shot in the chapter As above so Below, its not to plant seeds of doubt permanently, but rather to inject an idea for a short period of time. Cutter made Talbot think the drugs were still working. The drugs are actually not a problem...

The big plot points in Uncharted 3 all happened in that same chapter, even though I liked U3 more than U2... I want to know talbot surived getting shot from Cutter, and what was the relevance of the card Chloe found. Chapter 9 was probably the weakest in Uncharted 3, but the rest of the game was excellent

In Heavy Rain, the only reason Norman went to the dealer was for info on the car the Origami Killer used, he gets it if you beat Mad Jack in the fight, that was the only reason he went... you either arrest Mad Jack for killing the cop, or he gets killed in his second fight... no problems there.

Hell these aren't terrible plot points... *cough catylst ghost child, mass relays exploding, joker leaving you, no matter what happens the galaxy is screwed cough*

Oldman1004362d ago

I didn't have any problems regarding plot holes, but I did notice a glaring continuity error:

-Cutter gets shot with dart by Talbot, Talbot takes away his personal pistol that exists nowhere else in the game.

-Drake, Cutter, and the rest of the gang do their business in the tomb.

-While trying to escape, they knock over the wall onto the agent.

-Cutter acquires the para 9 pistol from the fallen agent.

-During the next cutscene where Cutter shoots Talbot, he's using his personal pistol that Talbot took away from him beforehand instead of what should have been the para 9.

floetry1014362d ago (Edited 4362d ago )

There are a number of glaring holes in Uncharted 3's plot that many seem to gloss over, these included.

One that always bugged me was the zombified body in the mansion that Drake and Sully discover, it's never alluded to again and doesn't connect in any way to the story.

Wintersun6164362d ago

Such a small mistake, the guy has a wrong kind of pistol. I've played the game 5 times and never noticed that.

@floetry101,

The body was some thug from Talbot's crew and a hint to the spiders and how fast their poison works. Though you wouldn't get it until you see the spiders and use some imagination. Good stories don't necessarily have to hold your hand all the way through and explain everything. That connection is very obvious IMO, how could anyone miss it?

+ Show (2) more repliesLast reply 4361d ago
sprinterboy4363d ago

Agreed and mad jack may not have talked to the police or theh might not have had enough evidence, remember most people.are not a grass so that bit was explained too. By the way there is enough plot holes in movies too, sometimes its just best or you would get 4 hr films or games explaining stuff which may not add to the story or make the game/film boring.

goldwyncq4362d ago (Edited 4362d ago )

^^ Don't forget that this scene acted as a foreshadowing to what would eventually happen to Drake in chapter 11.

wallis4362d ago

To be fair Adrian Shephard is just one of a billion plot threads half life hasn't answered.

Y_51504362d ago

That Uncharted 3 plot wasn't that important, Cutter was always on Nathan Drakes side. So why would he trust the bad guys? But the real question is, who is Cutter and where did he come from? I wanna know who's Cutter and how does Elena know him!?

OmniSlashPT4362d ago

Cutter was a Chloe's friend from London and helped them right in the beginning by being a double agent.

JakemanPS319944362d ago

I think he means before the game, like how did they meet so on and so forth

Y_51504362d ago

Ok I figured that out that he is a friend of Chloe's. But then again how does Elena know him?

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100°

Are the Half-Life expansions still worth playing?

Are the Half-Life expansions Blue Shift and Opposing Force worth playing in 2023? Let's discuss each of these entries in the beloved franchise.

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gamefreaks365.com
Orchard440d ago

Simple. Yes, especially OF.

440d ago
Neonridr440d ago

Opposing Forces and Blue Shift were awesome addons. It was great getting to intersect with Gordon from the Half Life game with a whole different perspective on the events.

440d ago
160°

Analyzing 'Uncharted: Drake’s Deception' – Wait, What is The Game About?

Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.

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goombastomp.com
Profchaos898d ago

It's about retirement...oh wait

UNCHARTED2FANATIC898d ago (Edited 898d ago )

I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2

porkChop898d ago (Edited 898d ago )

It was a step back for sure. Personally, I thought even the MP was way better in U2. Solid game, glad I played it. I just think they didn't push as hard as they did with U2.

UNCHARTED2FANATIC893d ago

Yes both the online and story was better in 2 no doubt

Flewid638897d ago

The "young Drake" portion was pretty top notch, story-wise. But yeah, everything outside of that I felt was inferior.

DanielEndurance898d ago

Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅

slowgamer898d ago

=D Sounds crazy. I don't remember any of that. Played it on ps3 and I remember thinking that why was this game so bashed compared to second one. I liked it.

Chocoburger897d ago (Edited 897d ago )

Another thing that annoyed me about UC3 events was the agent Talbot teleporting around Turkey. It just felt off to me, and made no sense.

Also, for about one third of the game, you go on a wild goose chase to rescue Sully, who wasn't even there to be rescued, and you end up back where you started again. There was simply no pay off for all the events you go through, so it fell flat in that regard as if they couldn't figure out how to make the game longer, so they decided to side-track you to do something with no pay off, hoping you wouldn't notice due to all the incredible action set pieces they made.

Overall though, even with its flaws, I still enjoy the game.

TheEnigma313897d ago

This was actually my least favorite in the series. Didn't have that same impact that part 2 set.

Flewid638897d ago

Uncharted 2 is the pinnacle of the series (to me).

Granted, 4 had the best story in my opinion, but 2 was the overall best game.

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210°

Uncharted 3 Anniversary Retrospective: Shackled By Its Precursor's Legacy

A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?

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techraptor.net
899d ago Replies(2)
SullysCigar898d ago

When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!

coolbeans898d ago

I'd extend "arguably" before awesome too. Many technically demanding scenes were jaw-dropping for the time, but it's tough to ignore the sub-par context propelling the action forward.

SullysCigar898d ago

Tough for you, perhaps, and that's fine. I enjoyed it very much. Perhaps a little less than the others in the series, but then the bar is extremely high.

I remember being blown away by the water and sand tech in U3 for the time too. It certainly was a visual treat!

LucasRuinedChildhood898d ago (Edited 898d ago )

It is very good, but when I originally played Uncharted 3 it was the most disappointed I'd ever been in a video-game because Uncharted 2 was just that good. I enjoyed 3 much more when I replayed it in the Nathan Drake Collection though. I could just enjoy it for what it is and accept that it's not Uncharted 2 - it's not a roller coaster, and it doesn't balance and rotate between action, puzzles, platforming and set-pieces in the same way.

Uncharted 3's gameplay is a bit more compartmentalized and focused on one thing at a time. I'm not surprised the scrapped version of Uncharted 4 was going to have no gunplay for the first half. It's also paced much differently - it takes a long time to get to the notable set-pieces. Uncharted 2 is insane from Nepal onwards which is about an hour into the game. haha.

I did like the introduction of chase sequences, and I love first hour (bar fight, young Drake) and from the airplane sequence onwards but I just think the rest of it just sort of meanders along without as much purpose as 2.

When it comes to the script, you can feel the absence of Neil Druckmann and Josh Scherr (writer on every other console Uncharted game). Drake gets hit in the face, and the game goes on a random side plot for an hour to give you some boat set-pieces. He then washes up on a beach close to where Elena is staying to get you back to the real plot. Drake just says "How convenient" to try make you laugh off how sloppy the plot got.

In retrospect, I'm not sure if Naughty Dog were ready to work on 2 different games at once. 3 clearly had production issues that 1 and 2 didn't have, and Hennig's version of 4 didn't work out. They had to crunch so hard to get the rebooted version done on time that Bruce Straley gave up making video-games.

coolbeans898d ago

I'll give you some props for the extra analysis. I remember Druckmann climbing his way to a writer spot in UC2, but wasn't aware of Josh Scherr. I didn't know that was the reason for Straley's departure either. That's pretty damn rough.

GhostofHorizon898d ago

They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.

Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.

coolbeans898d ago

Graham McTavish's departure wasn't easy, but I don't think that would fix many holes tbh. Because the main issue to consider is the precarious mindset Naughty Dog was operating on: an increased emphasis in set pieces that HAD to go in and worrying about the context later.

Petebloodyonion898d ago

I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.

What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.

Good-Smurf898d ago

Marlowe was played by Rosalind Ayres.

MadLad898d ago (Edited 898d ago )

I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.

They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.

Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.

I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.

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