While the Mass Effect 3 controversy is finally starting to die down the effects of it will be long-lasting. Game narrative will be looked at and criticized even more closely in the future. Although no matter how much certain fans decree the ending to Bioware’s epic trilogy the ending was certainly far from the worse of all time. So what possibly can be worse? Oh plenty. EXTREME SPOILERS ARE TO FOLLOW.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.
It’s an awful downgrade to the last one they did
They included physical disc back then
I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot
If you remember in GOW3 the Gods were infected by what was in the box any way so whether Kratos had killed them or not they would have spread chaos across the world.Many people forget that part. Better to kill the Gods and leave hope for the people that remain rather then leave the people in the hands of the corrupted Gods which would have been worse.
Also Kessler did not go back to save Trish which would not have made much of a difference. He let her die so Cole could harden himself mentally and physically to fight the Beast. Also people also seem to forget that this was the version of Cole that was bitter, cruel and obsessed. He didn't care that past Trish had to die if it meant he would become the man that could destroy the Beast. Hell, he destroyed hundreds of people,ruined thousands more lives and tricked his own self into carrying the ray sphere.
If you want to argue Kessler's sanity fine but his purpose was never to save Trish, it was to mold Cole into a person strong enough to stop the Beast which he couldn't do.
The inFAMOUS Kessler plot twist is 1 of the greatest I've ever seen in gaming! Did you even pay attention to the game or are you just crying about it?! The game blatantly tells you what he's trying to do by the ending of it!
inFAMOUS, Star Ocean, and FFVIII were all fantastic plot twists. What are you on, eh?
Yeah, I agree with All these guys^^^
Not a very well thought out article:/
I blame the hatred for the RE5 reveal on people going out of their way to find out details before it's released. I didn't know it was her. That's why I watch as little trailers as possible and don't look for details on games I am set on buying anyway.