"Rumor after rumor about a tremendously sought after multiplayer bearing the Elder Scrolls name have circulated the internet for quite some time now. Finally, on May 3rd, 2012 jaws dropped all over the world at the surprising announcement of The Elder Scrolls: Online. Not to be confused with the next chapter in the current timeline of single-player Elder Scrolls games, The Elder Scrolls: Online follows the story of a Daedric Prince’s lust for control over Tamriel and the adventurer(s) that must fight to save their homeland."
-TheGamerAccess.com
During a panel at GDC 2024, Elder Scrolls Online Game Director Matt Firor noted that the MMO has generated a staggering amount of player spending over its decade of operation—almost $2 billion.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
The Elder Scrolls Online has accumulated over 24 million players over the years. The RPG hit the milestone on its 10th anniversary.
ES online is def a completely dif genre than the normal single player ES games. It doesn't have first person real time combat and it doesn't let players be sort of all the classes at once. But that doesn't mean that its a bad or same old run of the mill mmo either.
ES online is def moving away from the wow formula by quite a bit. From the looks of it, its going to combine the best parts of Guild Wars 2, radiant or event questing, more action oriented combat(with the addition of the stamina bar and blocking feature, as well as group combo skills), No mmo holy trinity (the need for a tank and healer in every group)hell their isn't even aggro in ESO. And the best parts of Star Wars The old Republic, story oriented, fully voiced, and decision making that's meaningful and effects the world around you. As well as some pretty innovative and unique pvp elements.
I think as an mmo ESO will be fantastic, but if you are looking for the traditional ES experience well then here's hoping that they keep making the Single player games as well.
Well, it's not gonna be like a any mmo anyone's ever played.
I would be suprised if it did but I think this is a little optimistic.
Ummm, given the fact that all I've seen since this game was announced were people disappointed by the hotbar combat, lack of first person, and the fact that it's pretty much NOT going to be Skyrim online, then no it's not going to redefine mmorpgs. Most people are saying it's following in the WoW formula's footsteps and just adding bits and pieces of other, truly redefining, mmorpgs. It would have redefined mmorpgs if it had actually been like an Elder Scrolls game just with co-op/pvp but the way it stands now it's not. It's a patchwork of other ideas and the same mmorpg formula that's been around too long.
"The Elder Scrolls Online wouldn’t be “worthy of the Elder Scrolls franchise” without a sleek leveling and character class system."
What?!
I...I have no words...