NowGamer: Bethesda teases more evidence that next-gen Xbox and PlayStation will be more like PCs than ever.
David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.
Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”
PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.
But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.
Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.
They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.
Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.
Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.
Turns out that a big, empty planet is the perfect environment in which you can contemplate your insignificance in a cold and uncaring universe.
Because everyone wants a barren wasteland with a 1km barrier when exploring a planet.
Let’s see…
You can’t continuously walk the circumference of a planet: you'll hit a boundary eventually
You can’t fly your ship anywhere on a planet: Landing and taking off are purely cutscenes, and there's no way to fly to a different region without returning to orbit first
You can’t run out of oxygen: You have an oxygen meter, but it's not real. "Oxygen" is just Endurance from Skyrim and Fallout 4. A sprint meter, essentially.
You can’t fly to every planet: Saturn for example, you can’t land and you must fly for hours to get closer in which eventually you’ll just clip through the planet as It’s basically a giant prop.
So why bother making it then? Seems like it's just a ploy to be able to say big worlds
I like how Forespoken (and other games) got spam comments about having an empty world even though it was explained in the game.
But for Starfield it is justified because it's in space?
I guess i shouldn't be surprised about hypocrisy here...it all depends on what system it's on here.
No Man's Sky got absolutely destroyed their false promises. A team of 17 people.
Bethesda gets a pass though apparently.
Hopefully Sony will make a console with enough memory to handle a game like Skyrim or Fallout this time, instead of only tiny scripted games like Uncharted or God of War.
I thought MS own DX11?
It would be so great if they did. The games would blow people away.
This could be the best thing to happen to gamers in a long time.
Less fragmentation, less trouble for developers.
Games would be easier to develop, and thus the quality would improve.
Could cut the hassle - and thus cost - of developing next-gen games that devs seem to be so worried about.