GZ's Lance Liebl writes, "I've played a little of the Assassin's Creed series. I think they're great games, but after finishing the first game, I grew tired of the environment. Yes, I know Italy is not Jerusalem or Damascus. And I know that Constantinople is not Italy. But admit it, all the cities felt alike. Everything looked the same, they all looked dusty, and it's like the same architects designed the buildings in all three games, just inviting assassins to come and run amok in their streets. That's why I was so happy when Assassin's Creed III announced that they're coming to Revolutionary War America."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
Connor doesn't have access to omni tools.
I like the idea of different locations. But I didn't like the examples given in the artical. It's like this make Resident Evil into Dead Space, make Uncharted into national treasure? Those games are what they are don't change them into something else.