80°
5.3

GameTrailers: Bloodforge Video Review

Is this blood-fest worth the admission or is Bloodforge a bloody mess?

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gametrailers.com
Dante1124377d ago

Wow, this game sounds pretty bad. Think I'll pass on this.

80°

Going digital with 360 and PS3 - Xbox Live Arcade vs. PlayStation Store

"We may take digital downloads on console for granted nowadays but let's go back to when they became popularised and decide which platform offered the superior service." - A.J. Maciejewski from Video Chums

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videochums.com
VideoChums1580d ago

Vote for either Xbox Live Arcade or PlayStation Store at the bottom of the article! 🎮😄

40°
5.8

Bloodforge Sales & Specials Review - XCLANN

It seems strange today that fifteen years ago a game could sell purely because it was gory. Games like Manhunt received free advertising because of their gore that only helped their sales but nowadays games are supposed to have more depth and complexity than simply covering the foreground with red all the time. As you might guess from the name, Bloodforge attempts to be unique by doing something hundreds of games have already done making every single enemy in the game explode in a bloody mess whenever they’re killed.

Seraphemz4122d ago

Wasnt that War Z game out in 2012? I would say that it had to make the list of worst games..

StrongMan4122d ago

Definitely Steel Battalion: Heavy Armor is the worst game of 2012. It got a 38 on metacritic and sold only a measly 60k copies. It doesn't get any worse than that.

from the beach4122d ago

Yeah, for me and the dozen other dudes who figured out how to play it, it was one of 2012's gems.

memots4122d ago (Edited 4122d ago )

from the beach.

I agree its definitely an interesting game and this shows how gamers are unwilling to adjust to new ways of playing, Challenges for the new generation is not something they are willing to face.
This is Lair all over again, No one was willing to learn the control and flagged it as broken but yet i finished it in one sitting learning the control and had a blast.

porkChop4122d ago

Having played the game, I can safely say that it had nothing to do with people not being able to "learn" the controls. The problem was that the controls don't work. They make it look so effortless in the bullshit trailers, but in the actual game nothing ever works right. So the two of you can consider yourselves VERY lucky.

Now when it comes to Lair, I will agree. The controls in Lair actually did work, you just had to get used to it. But Steel Battalion isn't like that, the game is just fucking broken.

When your consumer spends more time fighting with the controls, rather than playing the game itself, that's just bad design. It has nothing to do with learning anything.

from the beach4121d ago (Edited 4121d ago )

Yeah, well having beaten the game I can safely say the controls did work, but it takes patience to learn and composure and skill to pull off.

I think assuming it is "effortless" was your mistake, you need to take a bit of time with the set up and make your movements deliberate and consistent or Kinect doesn't know what you're doing.

Remember that this was a completely unprecedented control system - you can't expect to go straight in and kick ass, you have to feel your way in. The actual game was tough as balls too so I've no doubt that's part of why people gave up.

I didn't play Lair so I can't comment, but I can imagine it being the same sort of thing.

Also, I have to pull you up on "very lucky" - obviously there's no such thing when it comes to a game, it either WORKS or DOES NOT WORK. The fact is that I could play it.

4122d ago