70°

Just Stop! Games Are NOT More Expensive Today

Warp Zoned writes:

"With a generational shift looming for all three console manufacturers, a lot of digital ink has been spilled over the price of games and the belief that… SOMETHING. MUST. BE. DONE. Because didn’t you hear? Games are more expensive now than they’ve ever been. It’s true. I read it on the Internet.

No! Just Stop! YOU. ARE. WRONG."

Read Full Story >>
warpzoned.com
SavageKuma4379d ago

Well there is egg on my face now. I think the difference is that companies decided to all sell at the same price except for wii. Because looking through that catalog all those games on different systems had different set prices all random.

Megaman_nerd4379d ago (Edited 4379d ago )

those games were more expensive because they were on cartridge, and in the inside not all of them were the same. Some had additional components to make the graphics look better or memory for bigger save files etc.. When the PS1 came out it made the CD ROM standard and these were much more cheaper to produce than the cartridge and so the prices went down to $50 while N64 games were still being sold for like $80 each.

I mean, how else do you think a rookie brand like Playstaion could have beaten the all mighty Nintendo in its first try? But then the prices went up again this gen because of the higher production costs of game development while the Wii is still like developing for a last gen console.

In conclusion? This article is bad and full of misinformation.

vortis4378d ago (Edited 4378d ago )

Part of development costs went up this gen, but tools quickly became cheap especially after Epic released the UDK, which dropped development costs considerably (try tens of millions considerably).

I don't completely agree on all your points but you're right about cartidges costing more...(N64 carts were $24 to produce, where as Sony paid $0.03 per CD) so Nintendo had to sell much higher to recoup funds.

Oh yeah, and you're also right about some games costing more because of special tech, like Sonic & Knuckles with its lock-on technology as well as Virtua Racer on the Genesis because of that V-Chip which had it costing about $90 at retail when it first came out.

I also agree that this article is bad and full of misinformation.

Pozzle4379d ago

I can't remember how much games cost back in the NES/SNES era. But I remember when I was little and owned a Nintendo 64, my mum refused to buy me any games that were over $100. So yep, they've always cost a buttload of money. Though this might only apply in Australia. Our game prices are ridiculous over here :(

Stansolo4379d ago

I had street fighter 2 turbo limited edition in the steel tin back in the early 90's and it cost me on the day it was released £59.99. The average cartridge price was around £39.99 which is the same as today. It is a bit of a rip off the price we pay for todays games, back in the good old snes, mega drive days when you brought a game you felt like you were getting something for you money. A lovely boxed cartridge game, it felt special.
Thing is this, shop round for todays games you can get some good deals, I brought forza 4 brand new of amazon for £14.99! Its £24.99 now, trick is keep looking there's bargains out there to be had.

ryanelittlefield4379d ago

I remember way back when Game Players was a magazine, there was an ad on the back for Toys R Us promoting a sale on Sega Genesis games. Sale prices ranged from 69.99 to 84.99. The average was around 79 bucks for games like NBA Jam and Batman Forever. I'm pretty happy with an average $20 price drop. That being said, I do think that developers and publishers need to realize that putting a fair price on a game is a big deal. You don't see Super Meat Boy on a shelf in a store retailing for 59.99. It's priced according to the amount of content it has, and also takes into consideration the amount of development costs.

Show all comments (10)
90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

Read Full Story >>
retronews.com
Knightofelemia13h ago(Edited 13h ago)

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

Read Full Story >>
gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Read Full Story >>
gamedeveloper.com
thorstein1d 14h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga17h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 13h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde20h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 12h ago

Yes. Stop all the live service bs.

jznrpg1d 12h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 11h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

Show all comments (15)