Most forms of entertainment have seen a decrease in pricing due to technological advancements and the popularity of eBooks. However, game developers and publishers have gone another route.
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
The Epic Games Store continues to dish out free games and you can add two more to your library this week.
Because EA, Activision, Ubisoft, and other publishers are publicly traded corporations that need to find new ways to raise their revenues. They raise the price of games and then blame piracy and the rising cost of game development due to new tech. Both of these are BS statements. The price of tech stays relatively the same after slight peaks during the release of new tech.
It's the reason why a mid-level laptop today costs the same as a mid-level laptop did two years ago, and yet the mid-level laptop of today is several times more powerful.
It works the same way in just about every sector of technological development, aside from a few exceptions where natural disasters such as the Thailand floods play a role in increasing manufacturing costs.
It doesn't cost any more money to make a graphically awesome game today than it did 20 years ago during the Doom era.
The price of games could have dropped two or three years into the console generation, but the publishers wanted to make a little more profit so they kept the prices the same.
Example: Shenmue 2 on the Xbox cost 70 million USD. Gears of War 2 cost 12 million USD.
Rising cost of development is a moot point this far into the gen. The cost of development has dropped considerably, but what incentive do the publishers have to drop their game prices?
My view is that too many gamers have been burned way too many times by buying awful games that either weren't finished or never should have been put out, or just seem like a game that we've played before. Now I am hearing they are trying to do away with used games somehow with the new systems?
This article makes no points
They don't. I bought Mario 3 for $99.99 (plus tax) the day it came out. When discs came out they got cheaper, but then raise up again this gen.
Games cost about the same now that they did three generations ago....