Developers need to stop snatching control from players with short cut-scenes. Instead, start trusting them to figure things out on their own.
After nearly three decades of NFS games, here's a list of the best Need For Speed titles that have ever been released in the past years, ranked by The Nerd Stash.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
I'd take the 5-20 seconds of explanation we get from Journey over Metal Gear's 45 minutes any day.
Short cutscenes, long cutscenes, scripted events, finding audio logs... all of them can fit perfectly into an experience or break immersion depending on both their quality and the skill of the devs in implementing them.