Disclaimer: No nuns were harmed during the writing of this column.
Perhaps this isn’t necessarily something that needs defending, but now’s as good of a time as any to discuss moral choices in games. They seem to be popping up everywhere these days, especially in games that don’t really need them. They allow for developers to give players multiple endings, but those endings (like the choices that precede them) are usually on complete opposite ends of the spectrum. What if you don’t want to be as good as Superman or the incarnation of evil?
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
The inFamous games are an important part of PlayStation history, but the series is in limbo and playing older entries isn't exactly easy.
Would like remasters of 1 and 2. I enjoyed them much more than Second Son.
1 & 2 had more of an emphasis on climbing and the traversal requires a bit more effort in a good way. It was rewarding. Second Son made climbing mostly obsolete so they put little effort into it. The traversal was just great in inFamous 1 & 2. There's a reason Sunset Overdrive copied and improved upon the induction grind mechanic.
Reminds me of how I felt about the decline of parkour and the well designed tombs (basically Prince Of Persia levels) that we saw in the Assassin's Creed games.
The story and atmosphere were also much better in 1 & 2.
Electricity is just a brilliant superpower for an open world city. It perfectly fits just like webslinging does in New York and it has many applications.
Wouldn't the onus be on the consumers? If they bought the Infamous games, then we'd have more games from that series.
I would love to see a new game but a feel that would get a response similar to Saints Row.
Loved all 3 of them. I couldn't get on with the vampire spin off though. Wish they didn't move away from cole but I didn't mind the other character.
I hate blatant moral choices in games. They're never done well, ever. Some games handle them better than others, but I still know the consequences of each choice. It's a real shame that most "gray" moral choices are "do a good thing but lose a good thing" or "do a bad thing and something you don't want to happen, happens".
spoilers for the first fallout
I'll admit that I never played fallout 1 and 2 until after 3 got me into the series (which then allowed me to realize what a misfit 3 feels like in the fallout series). When I played the first one, I arrived at junktown, and after talking to some NPC's I realized that the gangster casino owner was basically running the town. Before even talking to the sheriff, I decided I was going to make him extra happy. I walked straight into the boss' office, and shot him and his bodyguard. I reported to the sheriff, expecting a cheery reception, but what I got amounted to "what the fuck are you doing? i'm happy he's gone, but you can't just roll into town and murder someone. we needed to mount a case and gather evidence. you have to leave and never come back."
As someone who didn't get into RPGs until the KOTOR era, this blew my mind. I did the "right" thing, but got a reaction as if it were the "wrong" thing. Then I realized, there wasn't a black and white, a dark side or a light side, just a situation and the way people reacted to how I handled it. After playing other old-school RPGs, it really feels like games have devolved in terms of the spectrum of the choices you have. This is why Witcher 2 was a breath of fresh air for me-- no morality scale, just your choices and the meaningful consequences they bring about.