130°

Looking Back at Closed Game Publishers From the 1990s

Video game publishers come and go. Sometimes if gamers are lucky, the closing studios' franchises are acquired by other companies. Studios like Black Isle, 3D Realms, Sierra, Acclaim, Midway and several others delivered great games like Baldur's Gate, Planescape Torment, Duke Nukem, King's Quest, San Francisco Rush, the original Mortal Kombat and many other great games all had their heyday in the 1990s.

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goozernation.com
reznik_zerosum4393d ago

Black Isle Developed :
Fallout (1997)
Fallout 2 (1998)
Planescape: Torment (1999)
Icewind Dale (2000)
Icewind Dale: Heart of Winter (2001)
Icewind Dale: Heart of Winter - Trials of the Luremaster (2001)
Icewind Dale II (2002)
Baldur's Gate: Dark Alliance II (2004)

and they are no more,life is so stupid

RyanDJ4393d ago

Does anyone know if Dark Alliance continues in any way? My only beef with that series was the terrible end of game cliffhangers. 1 and 2 made me want more.

morkendo234389d ago

good lord, all the DEV. used to make great games are dead now?? im hating ps3 games even more now.

WII-U here i come.

110°

Baldur's Gate 3 Fan Makes It Playable In First-Person

The Elder Scrolls: Baldur's Gate 3.

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thegamer.com
Becuzisaid4d ago

Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.

180°

"You're an idiot," BG3 boss says of studios firing tech artists, "we're hiring them to work for us"

"They can define so many things and they know your games"

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gamesradar.com
anast20d ago

The companies that fire creative talent that demand high compensation are not looking to make good games. They just need someone to disguise a monetization scheme. The goals are different. They would be idiots if they were looking to make a solid game and fired solid talent, but they are not, so they are not idiots when it comes to their goals. However, they are idiots if they think it's sustainable.

Becuzisaid20d ago

"They just need someone to disguise a monetization scheme."

The most true statement on the Internet today.

raWfodog20d ago

This is along the same lines of them cancelling or abandoning tried-and-true IPs just to create cash grabs games. It really makes a difference when the top people love games and love what they do. It shows in the final product.

CantThinkOfAUsername20d ago

Hopefully, you don't let BG3's success get to your head and become CDPR 2.0.

isarai20d ago

There really is gonna be a divide between the corporate games and the crafted games.

anast19d ago

Good. Corporate can go to mobile that way we can get our hobby back on the right track.

RiseNShine19d ago (Edited 19d ago )

That's why some guys make "game of the year" games, and other make, well, Suicide Squad Kill the Justice League.

110°

The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3

Eurogamer sits down with Larian boss Swen Vincke to talk Baldur's Gate 3, the industry's woes, his cautious optimism an…

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eurogamer.net
M3talDiamond20d ago

Swen Vincke a Games Industry CEO with a moral compass. The gaming world needs more people like him

thorstein20d ago

Absolutely. Just treat people like people. It's not rocket science.