GameZone's David Sanchez writes: "There's no reason why fighters can't feature fully realized narratives."
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
The fighting genre is full of mini-games, from Street Fighter's car destruction to Tekken Ball. Here's the best Mortal Kombat mini games.
Or it's about to leave the storefront like another Capcom title.
Mortal Kombat 9 did it very well. No reason why others can't
The Street Fighter series has always had a woeful story even though there is so much potential to get it right!
Battle Fantasia had an interesting take....it was like a jrpg cut scene between fights...I thought it was a cool idea executed badly.
NGL, the main reason I bought Mortal Kombat 9 was because I heard that the story was good. No regrets. By the end of it, I was really impressed by the plot and invested in the characters.
Arc Systems have also did a great job with story modes in fighters like Guilty Gear XX and BlazBlue. King Of Fighters XIII have also shown that SNK is now taking their story mode more seriously as well...
Blazblue, Rival Schools and MK9 did a good enough job here. I hate how Capcom doesn't put in the effort at all (after RS). It's not 1994 any more! You can't just have Ryu and Sagat say "It's you! Let's fight and stuff!" followed by a few lines of text saying "Ryu goes a'wanderin' and trains some more, the end" and call it story.