GP: "When it comes to Journey, I've played it half to death. I've gotten the white cloak, I've beaten the game so many times that I don't get new designs on my character anymore, and I've found nearly every little secret that the developers threw into the game. I'm pretty sure a fair number of you reading have found these Easter Eggs as well.
But did you stumble upon the glitch world? Odds are very high that you didn't. But fret not weary traveler! Because I'm about to show you the way. It takes work, some good timing, and a bit of luck, but I'm sure you're all more than capable. Enjoy the read, and all of the amazing images I took on my travels!"
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
i've got to say this sounds intriguing... and i'd say appropriate for this game some how
I beat the game in 2 hours. I liked it, but it ended rather quickly. Are there really enough extra's to make it worth playing again?
The game is too damn short.