DSOGaming writes: "This is one of the best foliage maps we’ve ever seen and pushes 49k instances and 800k polies in screen. Not only that, but the modder has used his own textures. Make no mistake, this can’t be achieved by current generation consoles. High quality textures, great LOD, incredible draw distance, huge environments with lots of detail, insane amounts of objects on-screen, and a lighting system with dynamic shadows and global illumination effects."
Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.
All that grass and foliage would need a generous dollop of AA to look good too. TBH, I doubt something like that would run well on any system.
Looks nice from a technical point of view, but it's very boring aesthetically. I can appreciate what's being displayed here, but it's hard to get terribly excited over scenery like that.
I'd like to see what people could do with some more fantastical settings and art direction with an engine as robust as CE3.
Looks nice, only if you could make a decent rpg from it instead being another shooter.