390°

The argument over Mass Effect 3's ending makes Ken Levine sad

Vox Games - Game makers, not game players, should retain control over the games they make and how they end, a panel of developers said during a weekend talk at the Smithsonian to celebrate the new exhibit, "The Art of Video Games."

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theverge.com
Software_Lover4410d ago

and I'm not a paid critical analyst either!!!!! I don't have a HUGE PROBLEM with the endings and I never went on the internet to bash the devs or put up money to get the ending changed. I agree with Levine, that devs have the artistic freedom to do what they want. I also agree with alot of the vocal people in stating that the Mass Effect 3 endings were missing something. There was nothing emotional or WOW at the end. They were all the same ending. But of course, there is the conundrum. I would have been fine with the endings and thought nothing of it if it wasn't blasted everyday over the internet.

Bioware should have had drastically different endings. Even one where Shephard cant save the galaxy at all. One where he dies while trying, a la the Halo Reach ending when you are letting Master Chief escape. I have many ideas in my head.

I see where the animosity comes from. YOU COULD BASICALLY JUST PLAY MASS EFFECT 3, WITHOUT EVEN PLAYING THE FIRST 2 GAMES, AND GET THE SAME EXACT ENDING AS US VETS. THAT IS WHERE PEOPLE HAVE A PROBLEM. BIOWARE WENT BACK ON THEIR PROMISE FROM THE BEGINNING. ITS NOT THAT THE ENDINGS WERE BAD, PER SAY, ITS THAT EVERYTHING ELSE YOU DID FROM MASS EFFECT 1 NOW DOESN'T MATTER

4410d ago
wallis4410d ago

I think to help put it all into comparison singularity has the same number of endings as mass effect 3. See now a cheesy plot hook of "omg it's the end pick the cutscene you want" isn't exactly a misthrown ball when we're dealing with a linear fps, but when you're playing a massive rpg you don't really expect to come across that. Fallout new vegas has more and endings and hell that didn't put us through god knows many years of crapping our pants about deciding to let those rachni live.

And also of course Ken Levine would say this. I love him and I love his games but a)what he makes serves a different role to things like mass effect. I consume Bioshocks story while living in it's world in the same way I consume the story of a novel or any standard narrative. But with mass effect it's more like a choose your own adventure novel - you don't flick back and forth all those pages to find out it all has the same ending. That's a rip, you could have just read a normal book!

And b) he's a freaking games developer so of course he's going to have vested interests. He can't seriously expect us to take his word on it? He's selling a different product and even if he wasn't he'd still be the one who stands to lose if the status quo ever tipped in the favour of the gamer.

da_2pacalypse4410d ago (Edited 4410d ago )

As much as I respect Ken because of how great of a artist he is... I could care less what he has to say about the topic. He makes games that are completely different. He writes a novel while ME fans expected Bioware to write a universe. I think Bioware overall relied too much on how good the other two ME games were and ended up failing in ME3 because they didn't strive to achieve something they hadn't already achieved in ME3.

Bioware's older games are good because they always innovated in terms of story. ME3 had no innovation in terms of story, it relied on the old story of the ME franchise and brought nothing new to the table, which is why the ending failed.

Think about it, all the good side quests in ME3 were awesome because they featured cameos from favourite characters of past games. They didn't do anything new/jaw dropping.

Pushagree4410d ago (Edited 4410d ago )

I could have told anyone here that Mass Effect 3 would be terrible before the game even came out. The demo was boring, the graphics were the same as the last one, and the sex scenes (pretty much the selling point of the game for a lot of lonely gamers) were a step backward from the last game (ive seen teen dramas with more intensity...). It's your fault if you bought such an obviously bad game. Don't whine to bioware to change something that you have no creative rights to in the first place because they probably are not capable of making it anyway.

STONEY44410d ago

Nobody anywhere is complaining about the game being bad, so I don't know the point you're trying to make. All of the complaints are about the ending.

--Onilink--4410d ago

well the endings were also bad... but yeah thats not the main point. Still i would have liked less plotholes and a little more "making sense" in the endings

Anon19744410d ago (Edited 4410d ago )

This isn't directed at you guys above because you raise some points but just in regards to this issue in general. This is why people don't take videogames seriously. Can you imagine if there was this much nerd rage about the ending of a book, or movie? It's a shameful display of entitlement on the part of a minority of gamers that's making us all look like jack asses.

News flash. When someone paints a picture, you don't get to petition them to use more red. When a team creates a piece of art, that's their vision and their work. What gives you the right to demand they compromise their vision to be more what "you" want? "Oh, but we were promised our choices would make a difference!" Are you kidding? I don't remember the outrage and petitions when Fable 2's choices didn't amount to jack. If you don't like it, don't give them your money.

I don't think I've ever witnessed more gamers acting like spoiled children in my entire life. "Mh..mhh...the dlc..the endings..they changed it from the first...meeeehhhh!" while targeting Bioware staff with anonymous hate campaigns. It just makes me sick realizing there are so many useless gamers out there so devoid of any common sense to speak of. And now we'll probably end up with dumbed down stories from now on to make sure everyone is equally pissed off to appease the most people possible. Well done.

God I hope Bioware isn't taking this nonsense seriously. But let me tell you how I really feel... :)

+ Show (2) more repliesLast reply 4410d ago
Hicken4410d ago

No, it doesn't. And none of the responses noted addressed the primary issue: that gamers were promised their decisions would influence the outcome, and yet that influence is hardly noticeable, if at all.

Are you okay with developers promising something and backing out on it? Is it alright if they have you invest hundreds of hours of your time and hundreds of dollars of your money into their games with the understanding that what you do will influence the outcome of the game, and then have no influence at all?

I'm not.

If there was only one ending, and it was designed for there to be only one ending in the first place, people would have been fine with that. I'm certain fans would not have complained about the ending if there was only supposed to be one. But that wasn't the case at all; straight from the developers' mouths, multiple endings influenced by your actions over the course of three games were supposed to be available.

They weren't.

Artistic freedom is important. But an artist also has to bear in mind the wishes of their audience. It's less of a painting, and more a piece of music, in that respect. Mass Effect's fans were expecting a rock song, and instead they got jazz.

wallis4410d ago

Nailed it. If I go to a heavy metal festival I don't wanna hear the musicians banging out techno. There has to be a line of reason in the defence of artistic freedom but at the same time as consumers we need to defend our rights. We shouldn't have things promised that aren't delivered and when a company fails to understand their core audience they should feel it in their bones. And to make it worse this has only highlighted the divide between the journalists and gamers - we've been dismissed and called everything under the sun when we're the people who buy the God damn game and make it happen. Yeah there'd be no mass effect without bioware but there'd be no mass effect without us either.

FCOLitsjustagame4410d ago

Actually no, my problem with the endings is they are stupid, badly written, make no freaking sense and do not follow the rules established in the ME galaxy. Its a shame because they did such a good job in the rest of the game and then just crapped out at the end because either they didnt know what to do or they were "trying" to be "cool" and "artistic" and failed miserably.

cogniveritas4410d ago

I feel like I would be failed in a story writing class if I wrote in the element of "the little boy from Mass Effect". That single element felt too oddly forced into the story as important as the wanted to make it. I think that is a fair criticism.

ArchangelMike4410d ago

TBH, had there not been the fanrage, I would not have really noticed anything amiss with the ending. It wass till very emotionally engaging for me - infact, I'd go as far as saying it was the most emotionally engaging experience in my video gaming history.

I think the Bioware is now in a position where they have to offer an alternative tie-in to the current ending. But fans should not forget that EA is a business; writers and voice actors need to be contracted and paid. Some may not be available and might have already move on to other projects.

It's not like Bioware can now just pull out 10 different endings out of a hat, it'll take time, and money! What if EA are not willing to spend that money?

FCOLitsjustagame4410d ago (Edited 4410d ago )

I really dont think MOST games are art, neither are most movies or TV shows. They are Products, meant to selll to the masses. Art is something you do for yourself and if society likes it maybe you can make money on it, but you certainly dont do it for money. MOST games, movies, TV shows and now a days most books are done to make money. There are still those in all of those generas that are done for the person themselves and their vision and Indi games and films and if they make money they make money if not, then at least they got to put their vision out there.

ME is not art, its a block buster meant to sell and make lots and lots of money for the company. If they do not have an eye and ear towards the fans, they are idiots pure and simple.

DeadIIIRed4410d ago

Art is any outward expression of a person's or persons' emotions no matter how trivial. Whether it's good art or bad art is arbitrary.

FCOLitsjustagame4410d ago (Edited 4410d ago )

Exactly. Its not there to make money its there to express those emotions. If it happens to make money then good for them but that's not its purpose.

Video games, at least the ones from the big companies like this one, are created to make money. They are a product not art.

Now some of the indie games, that are created because the creator had and inspiration and wanted to create it (and then offer to sell to others because they think people will enjoy it) those are art.

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110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack21d ago (Edited 21d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8521d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8521d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack20d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno20d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

80°

Mass Effect 3's Ending for Javik Misses the Forest for the Trees

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.

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gamerant.com
anast42d ago

He was one of my least favorite characters. I wish they would have done the Proths different.

80°

The Best Video Games That Feature Canada

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.

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cgmagonline.com
234d ago