It seems like the perfect plot for revenge; Someone wrongs you, you steal their stuff. Like some sort of Robin Hood plot. That seems to be the understanding of many gamer pirates on N4G.
But here's the problem; it really doesn't hurt them as much as it does gamers.
Tell me, what happens every time an extreme new form of DRM releases? What do the publishers say? What do they blame? Piracy.
And here's where it becomes a double-edged sword. When you pirate the game, you become a statistic. Yes, people like statistics. You put a big green bar next to a tiny red bar and you make a sharp statement. You exclaim a large number and you can't be wrong. Publishers know this.
That's why they're more than happy to report their "losses" in the form of how many pirated copies of their game were stolen. It's an easy out to explain poor sales to investors. They "simply" impose stronger DRM the next time. Or have an online pass. Or cut stuff out and sell it in the form of DLC.
MANY have the attitude that pirating the game will make for a good way to get revenge, and thus many pirated copies can probably be attributed to those people.
Imagine if those people didn't pirate the game. Pirated copies could potentially be way down. The lower the number, the less convincing those snotty publishers would be at the next investor's meeting. Imagine some fat guy sweating his suit into a swimsuit as he tries to explain that a few hundred (or even thousand) pirated copies are the reason that blandfest 2012 didn't sell as expected.
Let's knock them down a peg. Don't pirate games when Publishers do something dirty. Just don't play it at all. Miss one game and make a stand.
(Yes, I drew the Pirate)
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
Piracy is just a red-herring for these publishers. DRM took off during an age when piracy was less of an issue, it's main reason of its implementation, in my opinion, was to kill the used game market.
Valve even release data to publishers showing them what happens when you take the strict DRM route.
"Recently I was in a meeting and there’s a company that had a third party DRM solution and we showed them look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let’s look at the data, did your sales change at all? No, your sales didn’t change one bit."
"...and then we tell them you actually probably lost a whole bunch of sales as near as we can tell, here’s how much money you lost by bundling that with your product."
So there is clearly an ulterior motive to this DRM and it's not to stop piracy since we know, and they know, that it's going to get hacked anyway. I think pirating the likes of mass effect 3 actually sends the message, 'look what happens when you screw over your customers and force origins upon them'.
As far as piracy on PC goes, it's not about the DRM or the company. How many times are games illegally downloaded even though they did everything they could to make it "PC gamer friendly"?
I can't wait to see how Rayman Origins stacks up against other Ubisoft titles. No DRM vs Heavy DRM and probably still just as many illegal downloads with the excuse changed to "I wasn't going to pay for a flash game" or something equally ridiculous.
I agree, even if you are pirating the game, you are showing weakness by stealing it, proving you still want their game. So if they know they're making something people want badly enough to steal, they'll just punish every gamer out there who IS buying it. You're just making it worse. Just don't play the game at all if you have a problem with the company who makes it.
Piracy its getting less relevant these days good to hear that.
Stop trying to beat piracy with DRM and use the time to make your game better. DRM gets you nowhere and just pisses off paying customers. Im looking at you borderlands.