Arstechnica:
Vlambeer's Rami Ismail and Jan Willem Nijam are getting a little tired of the industry's seemingly endless discussions about how so-called "clones" are ruining the industry. That's not because it's not an important subject, or because clones are actually harmless, but because the discussion is "kind of dead" they said.
You may know Rami Ismail mostly for his previous work as Vlambeer‘s co-founder, but apparently, he’s also a fan of Microsoft Flight Simulator.
The attention to detail is astonishingly accurate. Great job to the developer Asobo for taking time to develop something as close to real life as possible down to the details. Some small things looks like nothing, but when combines overall it makes up to something. This is what differs from Good to Great games. Kudos to them.
Richard writes: "It’s tough to know where to start when describing Rami Ismail. As Xbox owners, you may not have even heard the name, but undoubtedly will have had some exposure to his work, directly or indirectly. His work transcends almost every aspect of gaming: the business, profiling and promotion, tutoring and more than a little development. His purpose at the Yorkshire Games Festival is to help nurture future generations of developers by giving one of his legendary talks."
Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring developers.
Major props to any story that namechecks Indie Game: The Movie