The 170+ Doom 4 images that surfaced a few weeks ago are the real thing, and to celebrate our long awaited first look at the highly anticipated sequel Dead Pixels had rounded up a list of things they'd liked to see in the game.
Today, some new in-game footage from the prototype versions of the cancelled COD-like Doom 4 surfaced online.
What's cool is you can see some of the animations they kept and revised for 2016.
For me its always interesting to see some prototype of a game of something else and see the final product on why they go another direction in the end
I don't see what is "COD-like" here? Just because there's 2 seconds footage with ironsight?
Whilst the FPS genre has since had a tonne of fantastic franchises, such as Quake, Unreal and Serious Sam, Doom remains at the top of the pile, and has one of the best comeback stories in video game history. Doom is almost 30 years running, and has even bled into other mediums such as feature films and novels. As it has been going for so long, there have been a large number of entries in the series, and there are probably a few you never played. This is every Doom game ever.
According to ID Executive Producer Marty Stratton, DOOM 4 was scrapped because "it was more 'DOOM' in name than really anything."
1. PC lead platform
2. DX11 Game Engine or effects
3. Heavy tessellation
4. Sandbox Format (like Crysis)
5. Finally being able to fight the character on the Box
6. Bring back all classic Doom monsters
7. Mod tools
8. 20+ hours of a Hell killing SP campaign
9. Hard difficulty
10. Blood Gore and Horror
11. Add some RPG elements to it (Like STALKER but a little less)
It needs H.R Giger
if it doesn't get his art direction, all is lost.
Unicorns.
I want rooms filled with demons , and no crappy rage grafx : )
"The 170+ Doom 4 images that surfaced a few weeks ago are the real thing..."
Are you fucking kidding me? FAIL. Nah I don't doubt that they're Doom4, but the way these articles say it they're making people believe that they represent the final thing.
Matt Hooper's laughing at this article as I type.