Gizelle Money writes "Exciting. Thrilling. Explosive. Sexy. Open world with an attitude. You would think that with such terms I was describing Rockstar's game-changer, Grand Theft Auto. And if you asked me a handful of entries ago, you'd be right. Don't get me wrong, I love GTA as much as the next gal who enjoys beating up a hooker and taking whatever money she has on her just before throwing an unsuspecting chap from his car – that he's probably still making payments on – and running over anyone that gets in your way. But something happened towards the end of 2011. Volition developed an unsuspecting game-changer of its own. And for the first time, I was not only drawn to the GTA-wannabe known as Saint's Row. And once more, I realized that Rockstar would be wise to learn a thing or to from such an amusing yet perfectly executed open world game."
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
No. Just no. Let rockstar evolve GTA in the direction they've been going in.
There is saints rough for whimsical wackiness. GTA can take things in a more serious story bent kind of arc.
Though I do think they should take the story in the same direction the gameplay moves in. Have the story follow around a brutal mass murdering psychopath.
I disagree. I understand why people disliked GTA but as it stands now GTA4 was a great game for what it aimed to be. Sure I miss the silliness mixed with the seriousness that San Andreas had but I say let R* continue with their approach to realistic yet mature stories.
It gives us gamers more options in the end, where we can choose between serious and arcade-like games as opposed to being stuck with asking which is the better whacky game or which is the better serious game.
Nothing!
sain't row game has to be forgotten as soon as possible.
More codes!!!!!!
saints row 3 was awfull. It was a pot smoking alcoholic mess made for doped up teenagers.