120°
8.6

ZTGD | BlazBlue: Continuum Shift Extend Review

Ken McKown writes: The BlazBlue series has always been a favorite for fighting game fans, but never quite the mainstream success as, say, Street Fighter. The quirky brawler matches up some of the most obscure characters ever seen in an amazingly balanced game that can take years to master. Over the years, the game has seen multiple releases and tons of DLC. Essentially what Continuum Shift Extend amounts to is an amalgam of all that content in one place, without having to download any new patches or characters. If you have already taken the plunge, this is likely not for you, but if you took a break from the series, there has never been a better time to jump back in.

Swiggins4433d ago

Underboob is always at least a 7! =D

But I agree, a 9 is most fitting.

Jag-T10004433d ago

I'll buy this when I see it for $20. All they do is add a character and release it again. It's street fighter 4 all over again.

Nada Nuff4433d ago

I won't be buying it, either. Arc Systems is terrible when it comes to re-releasing the same game over and over again with minor improvements (how many versions of Guilty Gear X are there again?).

But the jump from SF4 to SSF4 was significant. AE and AE 2012, not so much.

DeleteThisxx4433d ago

That's why AE was 15 dollars and 2012 was free.

FlashXIII4433d ago

Want to get this game myself seeing as I've never owned a BlazBlue game before. In the UK though no retail shops by me are selling it and forced to buy it online.. guess that's a good sign. I honestly don't mind what capcom have done with UMVC3 and SSF4 both offer good value for money in my eyes, this though is a really sad way of making quick money.

TheGameFoxJTV4433d ago

Actually, that's wrong. they added new characters, new story/ game modes and a ton more stuff. Compare this with BB: CSII and you will find a shit-load more stuff.

40°

A Look at All of the Fighting Games Available on Vita

VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.

The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."

Read Full Story >>
vgchartz.com
30°

Steam port of BlazBlue: Continuum Shift Extend coming in December

Arc System Works' time-bending 2D fighter coming to Steam next month.

Read Full Story >>
pixeldynamo.com
noxeven3440d ago

Hopefully this version has netplay

200°

There are More Fighting Game DLC Possibilities than Overpriced Costumes

DualShockers writes: "In 2013 video games are platforms. A new title releases and within months or even mere weeks a wealth of additional content is available for purchase for said title. From characters and costumes to games modes and story campaigns, all kinds of DLC is available for all kinds of games. Except for fighting games, that is. The typical bulk of DLC released for fighting games includes additional colors or costumes. Just ask Tecmo about Dead or Alive 5’s $100+ in add-on costumes.

Let me make it abundantly clear that there are far more interesting DLC possibilities for fighting games than costumes and characters."

Read Full Story >>
dualshockers.com
Goldenarmz3849d ago

How do you justify 100 dollars in Costumes......really? Who would buy that? Thats a new game and a controller. Add 20 and you just bought 2 new games.

SonyPS3603849d ago

I don't know. I'm just here for the boobs.

KonsoruMasuta3849d ago (Edited 3849d ago )

Come on man! Think about it. Think about all the bikini DLC and skimpy outfits you can dress all your fighters in. Those DOA girls are a sight, so don't tell me you don't think about it!

Isn't that sight worth a 100 dollars?

Klonopin3849d ago

DOA just hasn't been the same ever since Tomonobu Itagaki left Tecmo. There wasn't any DLC bullshit when he was in charge of Team Ninja. Remember when Tecmo's slogan was 100% Games?

fsfsxii3849d ago

How do these sea shells keep her boobs in place??

sephiroth4203849d ago

yeah i really hate these pointless half naked costumes for characters aswell, i dont play a fighting game for the half naked women i play it to kill the other mother fucker.

KonsoruMasuta3849d ago

Nobody buys a fighting game for the half naked women. They're just the cherry on top.

sephiroth4203848d ago

no they're not, the graphics on fighting games arnt even that great, how csn you perve on them :S :S :S

thehobbyist3849d ago

DLC is a big joke and is rarely used for anything worthwhile

Scatpants3849d ago

Next will be DLC boob jobs. I would also like to see full nudity as a DLC option.

KonsoruMasuta3849d ago

Oh god!!! Just thinking about full nudity dlc......

http://img.gawkerassets.com...

Show all comments (16)