410°

Skyrim Co-Op vs. Multiplayer DLC

InEnt writes: When faced with the question if Skyrim fans would rather a Co-Op or Multiplayer DLC it’s easy to see that one is favored more than the other, but why is this? The idea of playing against another fan doesn’t seem to interest certain gamers, as they would much rather play with themselves although that’s not saying other players are not in favor of the former – although they are not as vocal about it.

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danswayuk4443d ago

I love the idea of Skyrim Co-Op, although I do get why some people hate the idea of multiplayer.

Solid_Snake374443d ago

if they somehow release a Co-Op dlc, they should make monsters more challenging to kill D&D style co op

Trey_4_life4443d ago Show
Lazy_Sunday4443d ago (Edited 4443d ago )

Trey, you have it backwards. The PS3 has the less stable servers, it's only equal for the PS3 and 360 when it's developed for the PS3 first, since the technology is more difficult to code, it makes it easy to port to the 360. When it's developed for the 360, the translation process is too complex, and it leaves a lot of room for bugs.

Just so you know though, Skyrim may have actually been more successful and much less buggy on the PS3 if it was the lead development platform for consoles, due to it's superior CPU power, which takes an equal and almost more substantial role in playing Skyrim on the PC. The 360 relies more heavily on it's GPU to do a lot of Skyrim, and the 360's GPU still isn't very strong. You can play the game on a 256MB DDR3 mobile Nvidia GPU, using ultra settings with shadows on medium. It will keep a substantial framerate around 35-40FPS at 720p that seldom drops, but without a good CPU it will hit 20-25FPS after about an hour of exhaustion. These are much more performance heavy than the PS3 settings, but the PS3 version of the game--as it still stands--runs slower than it does on my Macbook Air, and I see that as a genuine problem.

Tonester9254443d ago

Why not have Couch Co-op and Online multiplayer?

NeoTribe4443d ago

Couch coop would not be possible on consoles. Consoles can't handle it.

DA_SHREDDER4443d ago (Edited 4443d ago )

Coop is the only thing this game is missing. Not being able to share epic moments, even the smallest ones, is a loss to all gamers. It's not like it could break anything, especially when we can already have NPC's who follow you.

vickers5004443d ago (Edited 4443d ago )

11 agrees and no disagrees? Wow. I remember saying the exact same thing before the game came out and like 98% of the people in the article disagreed with me and kept replying with the standard "not everything needs multiplayer" and "Skyrim is a single player game, co-op would ruin it" comments.

Guess they changed their minds or something.

FrightfulActions4443d ago

Skyrim is a huge, huge, huge, huge world. Being able to explore it with a friend as appose to an NPC follower would be incredible. I don't know if it should be paid-for DLC though, something like that should, at least in some way, be free to encourage more people to use it.

BattleTorn4443d ago (Edited 4443d ago )

If Skyrim was to receive Online Co-op DLC, (which we probably have very little chance of getting) it would most likely go down as one of the largest additions to a game via DLC.

And you want it to be free?

DanSolo4443d ago

Yeah it's not like it's extra content.... it's something we have taken for granted for years now, and although this gen has been very tight with the co-op it doesn't make it something we should now pay for!

Now a DLC expansion like Oblivion's Shivering Isles is a DLC pack that is fair to pay for!

jrbeerman114443d ago

free is always better than paid, but why would they go through the trouble? economics 101.

tr00p3r4443d ago

Co op all the way... Make it lag free as well and I'm sold

AllroundGamer4443d ago

am also for Coop, killing the whole Whiterun with a friend will be much easier and more fun (except the important NPCs which you can't kill and only kneel before you :D )

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70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast18d ago

I tried, but it's a poorly made game that insults its customers.

lucian22917d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko17d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave18d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan18d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave18d ago (Edited 18d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

60°

Nintendo starts Partner Spotlight Sale on the Switch eShop

A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.

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