Nik Wood writes on why he thinks that the internet has had a negative effect on gaming.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
"Games are released with terrible bugs that are eventually sorted out by updates, that require… an internet connection."
^^^
Only valid point in the whole article, the relatively few other arguments he gives just make him sound whiny.
I personally play very little online with the exception of a little BF or COD here and there. I used to do the mmo thing too for awhile until I wised up and got sick of the amount of time and money you have to sink into them.
But my point is, even though I'm not much of an online gamer myself I've never felt that online gaming was (in any significant way) harming the industry, let alone any the games that I like. Not sure how this guy gets that impression...
Now, I'm mainly a single-player (or on-the-couch multiplayer) gamer, so keep that in mind...
Online gaming is the future. Sure, some things need to change. Some things need to grow and evolve. But think about Demon's/Dark Souls. Those games could be played completely solo, but you would still feel the influence of other players. Star Wars Old Republic is an MMO, yes, but it can also be played - more or less - solo and you can experience a halfway decent story. I anticipate Guild Wars 2 will also be much the same way.
The problem is World of Warcraft. Because it's such a success, everyone imitates it, but WoW is a 7-year-old game. It's ancient. The online game model needs to evolve beyond WoW instead of copying it.
Online gaming changes the reasons why we play a video game. It is for competitive reasons followed by the emerging cooperative mode. In either case online is social based. It creates an environment of immediate gratification using one's primitive emotions of dominance over another. I, for one, play online but prefer single player or co-op campaign mode that follows a storyline. It can cause impatience, which is a huge detriment to the single player mode.
Online will cause the destruction of ownership and the destruction of the meaning of a name. Games get chopped up, rehashed, and repackaged. My biggest hope for online this generation was that the consoles could do it better than the PC. Consoles were always a representation of stability over technology until they all went online.
I don't appreciate being mislead into thinking the games I purchased digitally are mine. No matter which way they slice it the terms and conditions say otherwise. Since when does the terms "buy", "own", or "ownership" NOT mean what the dictionary defines them as? Yet that is what is stated in PS3/360 terms. They are basically telling you that they have the right to mislead you by having a buy button. I could go on and on about the issues with online based gaming but I won't. I'd be here for quite awhile.
MP games will sell more because you can't borrow friends' copies to play against them. You have to buy new ones. And most people can't wait for a price drop or buy it used because the community might die out, so they sell lots of copies right from launch.
@Nitrowolf
"Good and Evil didn't have Online.
If you have an issue with online play then at least use a game that is actually online play."
"games back in the 80's -90's weren't full of 3D models and all worked on a 2D plane."
Good and Evil was a rare example of the need for online patches in an offline gaming world. Yet I can't name much else. So, I ask, is having online the solution to bugged games or is it the problem? In my experience, there are more bugged video games on release now that they have in the past
The PS1and PS2 were on a 3D plane and had no online systems in place. I can't name a video game on these systems (aside from G&E) that had noticeable bugs like we do today.
Note: Read some of my other posts here and you'll see I have many issues with online gaming.