390°

Why Online Play Is Ruining Gaming

Nik Wood writes on why he thinks that the internet has had a negative effect on gaming.

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gamerscorner.co.uk
Nitrox4441d ago

"Games are released with terrible bugs that are eventually sorted out by updates, that require… an internet connection."
^^^
Only valid point in the whole article, the relatively few other arguments he gives just make him sound whiny.

I personally play very little online with the exception of a little BF or COD here and there. I used to do the mmo thing too for awhile until I wised up and got sick of the amount of time and money you have to sink into them.

But my point is, even though I'm not much of an online gamer myself I've never felt that online gaming was (in any significant way) harming the industry, let alone any the games that I like. Not sure how this guy gets that impression...

Legionaire20054441d ago

Now there is free to play MMO games that don't require a monthly fee, that why I am glad I didn't buy DC Universe when it first came out. Premium MMO games like Guild Wars 1 and 2 you don't have to pay a monthly fee and the DLC is optional like a require game for example. Ya I agree this dude is a whinner lol !!! He fail to realize that Nintendo is more of a gaming system than 360 or PS3, cause they don't rely too much on multi media content, making their consoles cheaper.

coryok4441d ago

your console wouldnt be any cheaper if they didnt put multimedia features into it. these features are cheap and easy to make and give the console a lot more functionality

the only price you have to pay for multimedia is through a subscription based models (such as live, everyone paying for live is paying like a 700% markup of what it should actually cost in engineering terms), if sony or microsoft didnt put these in, they would save money, not you (on the hardware).

nintendo doesnt have many multimedia features in their console right now because of their rigid hardware design, which i assure you, will be changed with their next console

MaxXAttaxX4440d ago

But IMO all the best games I've played have been single-player experiences.

hellvaguy4440d ago

Nintys "superior gaming free platform" has horrible online play, crappy fps controller, and subpar graphics. You get what u pay for.

Free MMO's are not even close to as good as paid ones. Garbage is free, Subway is not. Im paying to eat at Subway. You can have the free stuff.

Legionaire20054440d ago

I'm getting so much disagree because people take the Nintendo thing I said out of context!!! I'm saying Nintendo Wii is more of a game console cause rely on multi media. That it is cheaper than any console and it, it not HD.

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Nitrowolf24441d ago

""Games are released with terrible bugs that are eventually sorted out by updates, that require… an internet connection."

I'm sorry but isn't that to be expected? I mean it's not like games on PS2 were perfect even when playing online. I'm glad we have patches to fix issues that were never fixable before.

also while I know there are people without broadband connection, it just seems like a stupid point really. It's starting to become a standard feature in today's world. Businesses are beginning to eliminate the need for papers and job applications can now be filled online.

Nearly all games available today can all be played offline. PC is a different story because for most cases if you have a PC then you probably have internet connection. But almost all games I have on PS3 can be played offline, all but Warhawk, MAG, and DC Universe (from the ones I own)

ACEMANWISE4441d ago

@Nitrowolf2

"I'm sorry but isn't that to be expected? I mean it's not like games on PS2 were perfect even when playing online. I'm glad we have patches to fix issues that were never fixable before."

I've played video games since the 1980's and it has never been as it has gotten today. Sure you've gotten games with bugs here and there but they had to make sure it worked or it could mean huge losses in recalls of a title. Just look at Beyond Good and Evil on PS2. One known glitch and they dropped the price to 9.99 within months of release.

Nitrowolf24441d ago (Edited 4441d ago )

You have to remember though that games back in the 80's -90's weren't full of 3D models and all worked on a 2D plane. There were occasional glitches even on those games, but the shift from 2D to 3D models, of course more glitches should have been expected.

Good and Evil didn't have Online.

If you have an issue with online play then at least use a game that is actually online play.
the HD remaster is different and I really don't think leader boards should qualify as something that anyone needs, even if they have online.

seems to me that your issue isn't with online play, but just the whole concept of how there are more bugs and issues with today games then there were with games from the 80's to late 90's

Legionaire20054441d ago

Yeah like Star Wars Knight of the Old Republic 2 for the original Xbox and PC. That game was too buggy!!! and they never patched it?

jony_dols4440d ago

The more graphically advanced games become, the harder it is to iron out all the kinks. The major studios and publishers have massive teams of play testers, but unfortunately even then, some slip through the cracks.

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FunkMacNasty4440d ago

I don't think online gaming is ruining the industry in the same way that the author does. I think that the overwhelming popularity of online console gaming in the past 5-7 years has led devs and publishers to skirt what once was the pinnacle of gaming: The single player story portion. Think back to the last generation of gaming (ps2/original Xbox era). Most games that released sold themselves on fun gameplay, and above all else an interesting story/characters.. Some games had online MP, but nothing really substaintial because online play didn't really get off the ground and become popular (on consoles anyway) until this gaming generation.

I'm not saying that there aren't still great games with awesome single player campaigns this generation, but the further we move into this generation the more the focus becomes on the Multiplayer online portion of a game, and we've all seen many games suffer from this online-focused formula. Recent examples i can think of where the campaign could've told a great story, but was instead left in the box as a short, rough sketch while we got a shiny polished multiplayer game instead: Homefront, Crysis 2, Battlefield 3, MW2, MW3, Black Ops...

Armyless4440d ago

I would love to see a Vita version of Realm of the Mad God.

Kahvipannu4440d ago

Quote: Nitrox
""Games are released with terrible bugs that are eventually sorted out by updates, that require… an internet connection."
^^^
Only valid point in the whole article"

Not really, it just seems how people have forgot that back in days games got relesed broken too, but there was no way to fix the problems. Also games were a lot smaller and simpler by theyr structure so there was far less things to bug.

I never understand this statement, for example Skyrim, yes it had some weird bugs (and still has) on launch, but who really expected it to be flawles? The game is freaking enormous, you really can't compare it to f.ex. games back in "off-line" era's PS1 and 2 titles, which as I stated had bugs too. Ofcourse there is games that are really broken at launch *cough, COD, cough*, but that isn't becouse of the possibility of patching up it later, reasons are usually elsewhere.

From "news article":
"In the end, online gaming will alienate the people who can’t afford broadband, people who prefer to physically own something as opposed to digitally, and people who don’t want to suffer verbal abuse."

This sounds more like personal problem, not the cause of online-gaming. All I hear is *whine whine and whine* in more polite manner. Maybe he should play other games? Play local mp with friends, or games that have friendly community? It's not hard to use common sense here.

You can't afford broadband? Well then you obviously don't play online, lol. Play offline-games, or do something that you can afford if gamong is too expensive hobby for you... I don't get this..

You want physical copy? Well propably you can have one if you want, it's just present time that it's more practical to sell games online as digital copies, and most indy/small studios can't really reach the consumers/or take the costs with physical copies these days.

All personal rant I don't like this so it has to be bad with no context. So I would say he had no valid points, internet is one of the best things that have happened to gaming, for consoles it is rather limited and new thing still, but example for PC the possibilities are endles... Tought DRM stuff and such are ****, that I agree, but for those we can thank pirates, nuff sayed.

Who aproves this stuff here?

Nitrox4440d ago

I don't expect games to be flawless upon release, but take a look at how common it is for a game to have a patch available day 1.

This is proof that Devs are taking advantage of this gen's online connectivity and patching as a way to publish a game that is unfinished, and use the extra time before the street date to fix a few last minute details that they already knew needed to be ironed out.

This can be a problem for people without their system hooked up to the net because in every sense, they are getting an unfinished game out of the package.

hellvaguy4440d ago

Obviously games are far more complex than in past years (not sure how thats not obvious to anyone without a lobodomy), but additionally devs keep pushing graphic boundaries with very outdated tech in consoles. Theres going to be a consequence and something has to give in terms of more glitches and bugs until the next gen of hardware can provide some relief.

Kahvipannu4440d ago

Yes, there is day 1 or day two, or similar patches, and I think they are ok. Industry isn't the same again, the money and devlopment times are way longer/bigger than back in days, competition is bigger, and so on.

Every day of development, rather than having the game out costs enormous sums of money, and not always the devs can do much about it if publishers pressure to get the game out. It's not that black and white.

This I agree that it is problem to the people who don't have internet connection, but it's 2012. Come on, if you don't have one, it's personal problem, not a problem in the industry.

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dedicatedtogamers4441d ago

Now, I'm mainly a single-player (or on-the-couch multiplayer) gamer, so keep that in mind...

Online gaming is the future. Sure, some things need to change. Some things need to grow and evolve. But think about Demon's/Dark Souls. Those games could be played completely solo, but you would still feel the influence of other players. Star Wars Old Republic is an MMO, yes, but it can also be played - more or less - solo and you can experience a halfway decent story. I anticipate Guild Wars 2 will also be much the same way.

The problem is World of Warcraft. Because it's such a success, everyone imitates it, but WoW is a 7-year-old game. It's ancient. The online game model needs to evolve beyond WoW instead of copying it.

ACEMANWISE4441d ago

Demon's Souls is an excellent way to seamlessly make a single player game multiplayer without changing the main function of the single player experience. It's exactly how they should have implemented online gaming but didn't. Suprisingly many people consider the online aspects archaic because they couldn't choose their friends to play with. They just didn't get that anonymity was key to the theme of the game.

Bimkoblerutso4440d ago

@dedicateddtogamers

THAT is very true. The whole aesthetic needs to change drastically. SWTOR was reasonably fun through my first level 50, but the story only did so much.

Sure, it's a passable story for an MMORPG, but given the strict, WoW-inspired structure of the modern day MMORPG, developers are never quite going to pave over the fact that players are operating in a very static world almost completely free of any player-related influence...unless things change.

ACEMANWISE4441d ago

Online gaming changes the reasons why we play a video game. It is for competitive reasons followed by the emerging cooperative mode. In either case online is social based. It creates an environment of immediate gratification using one's primitive emotions of dominance over another. I, for one, play online but prefer single player or co-op campaign mode that follows a storyline. It can cause impatience, which is a huge detriment to the single player mode.

Online will cause the destruction of ownership and the destruction of the meaning of a name. Games get chopped up, rehashed, and repackaged. My biggest hope for online this generation was that the consoles could do it better than the PC. Consoles were always a representation of stability over technology until they all went online.

I don't appreciate being mislead into thinking the games I purchased digitally are mine. No matter which way they slice it the terms and conditions say otherwise. Since when does the terms "buy", "own", or "ownership" NOT mean what the dictionary defines them as? Yet that is what is stated in PS3/360 terms. They are basically telling you that they have the right to mislead you by having a buy button. I could go on and on about the issues with online based gaming but I won't. I'd be here for quite awhile.

Blaine4441d ago (Edited 4441d ago )

I don't disagree with anything you said, but I just want to play devil's advocate a bit, in terms of digital distribution. I like it for its convenience and, while I'm not 100% familiar with the terms I agreed to upon purchasing them, you can't deny that they've proven fair so far.

I've purchased a lot of PS1 classics from the PSN store. I played them on PS3 first then, when I bought a PSP, I played them there too. If I bought a Vita, I could play them on that too. My point is, games on disc could not have been shared so easily across 3 platforms like that.

So short-term, it's great. Problem, yes, is long-term. If the PSN Store drops games I've bought, it's possible I may have lost those purchases. But no one knows what's going to happen long-term. It's entirely possible that DD proves to have more longevity than physical copies, making it both better in the short-term and long-term.

ACEMANWISE4441d ago (Edited 4441d ago )

They have proven fair, yes, but only because the gaming population is aware and vocal when they try to abuse it. They will persist in an attempt to break our will because they want to have their way.

The bottom line is this. If you can accept the conditions that everything you buy online will eventually be lost due to online control and you have no issues with it being a glorified rental service, then everything is fine.

The main issue I have with this is the fact they sell their online services as a form of ownership. They have purposely led the public to believe they own the stuff they "buy" and have gone through great lengths to make sure you need a servide to access your games. It wasn't until recently when Sony and Micro updated their terms to cover themselves, quite foolishly I may add, by stating in the terms that the words "buy", "own", and "ownership" do not mean what they state. Can't help but laugh at such a claim but that's what they are claiming. Yes I understand that we are given a "license" to use their software but it is actually worse than that because now there is another barrier standing between you and your games. Service. Now a service "sublicenses" a video game which really means you play because they are a service. Once the masses find out this is a rental service masked as a store the word will go around.

Note: I'm a game collector but I went on the PSN store looking at PS1 titles. Did you know they sold 20,000 digital copies of Final Fantasy VII at 9.99 each. That's 200,000 dollars for a game released two generations ago. Now I have the original physical copy in my hand as we speak. Do you think they want ownership if they can resell an old title then end the service while selling it all over again in the future? In their eyes I just cost them 9.99. Imagine if the PS3 ends their service like the original Xbox Live and then sells all your games again using a different service in the near future. Wouldn't you be pissed? Trust me they're going to do it. Why do you think they ended PS2 compatibility on the PS3? Answer? So they can sell it to you on PSN as a digital title or remake it in HD.

Blaine4440d ago

Well, that's all possible.

Since the Vita kept the same store as the PS3 and the PSP, I guess I took that as form of evidence that it would be a lasting digital platform. But you're right, Sony may change to a "new" store alongside the PS4. It's still possible, then, that game ownership will transfer from one store to the other, especially if the community is vocal about it like you said. But you're right, it's also very possible that I, and people who bought into DD, will just lose everything so the devs can sell it to us again.

I'm going to choose to be optimist about this, though! I have no crystal ball, so all I can do is hope.

DW744440d ago (Edited 4440d ago )

When Bioware decided to drop support for "legacy games", I was no longer able to even *install* Jade Empire, much less play it. There is a case of me completely losing a title because the "store"(Bioware online store) I *bought* it from decided to close up shop.

Digital distribution is a dubious venture. The only guarantee you own something is to 1)have the disc and console/pc in-hand, and 2) not be required to activate it online or have a constant online connection.

So, how many games do you "own" these days? If you are buying digitally, that number goes down all the time, whether you know it or not.

And let's not kid ourselves. The industry crashed before. It can do so again. Anything built by man can decay or die. Look at America. So if Sony or Valve gives up the ghost, how many games will you "own" both now, and in the future? I don't like where this shit is going. At all.

All of that was kinda off-topic, but in answer to the article's title: No, online-necessary gaming is ruining gaming.

DW744440d ago

And let me add one smaller statement yet:

A lot of older gamers talk about reasons why they will or might or have quit gaming. My reason that I may? Go ahead and release driveless consoles where games are all digital and watch me walk away for good. No company has the right to hold my shit hostage whenever they feel like it.

Blaine4440d ago

I won't give up just yet on the day they go full digital. But if the day does come where I lose the majority of my games because a digital store closed up, then yeah, I'll walk away from gaming.

But by then I'll probably be old enough that I hope I'll be doing something better with my life! :P (No offense intended to any older gamer. I just spend too much of my time gaming at the moment that it's making me not want to keep up this hobby for the rest of my life.)

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ginsunuva4441d ago

MP games will sell more because you can't borrow friends' copies to play against them. You have to buy new ones. And most people can't wait for a price drop or buy it used because the community might die out, so they sell lots of copies right from launch.

ACEMANWISE4441d ago (Edited 4441d ago )

@Nitrowolf

"Good and Evil didn't have Online.
If you have an issue with online play then at least use a game that is actually online play."
"games back in the 80's -90's weren't full of 3D models and all worked on a 2D plane."

Good and Evil was a rare example of the need for online patches in an offline gaming world. Yet I can't name much else. So, I ask, is having online the solution to bugged games or is it the problem? In my experience, there are more bugged video games on release now that they have in the past

The PS1and PS2 were on a 3D plane and had no online systems in place. I can't name a video game on these systems (aside from G&E) that had noticeable bugs like we do today.

Note: Read some of my other posts here and you'll see I have many issues with online gaming.

Kahvipannu4440d ago

Old games had tons of bugs too, and back then they couldn't be fixed. Just look for example the old 3D GTA's, they are full of them. It's like people have forgotten how broken some games were back then, or maybe people whined less and didn't care as much, now if there is little irritating bug in game it's "omg I will never play this again"...

And you really can't compare games back then to games present time, it's like comparing bicycle to car, and by that I mean by the complexity of the current games (tecnically) and by the grand sizes of them, not to mention online game and more advanced hardware.

Ofcourse there is exceptions, like CoD, five games, all with same engine, almost same game, all more or less broken, but you can't blame internet for that, since obviously the reason is somewhere else.

Online for gaming is almost 100% positive thing, negative things f.ex. DRM's and other similar thing, and piratism... Not the ability to improve/complete the games later on.

And really, why won't people just wait a bit with some releases, like Skyrim. I still haven't bought it, since I knew it will have a lot to patch when it comes out (not becouse I would think the devs are just lazy or something mambo jambo like that, but bacouse I know the game is massive), and there is still coming a lot from the modding community. IT's just unrealistic to think games like this would come out flawles, and back in days a) the game would have been a lot more simpler to be sure of everything works for release b) the game would come, and stay somewhat broken.

I just don't get those arguments "patching" has ruined gaming, no they aren't. If your (not for you, generally saying) CoD is broken every year, blame the devs that have released it 5 times broken, and have not bothered to fix it.

Now I'm of to check if there is any new cool mods to download for FO:LasVegas^^

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90°

10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

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culturedvultures.com
JonTheGod17h ago

Why are the Katamari games not on the list??

130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein1d 13h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga16h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 13h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde20h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 11h ago

Yes. Stop all the live service bs.

jznrpg1d 11h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 11h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam1d 15h ago

Battle passes AND meta gaming both.

DivineHand1251d 13h ago (Edited 1d 13h ago )

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian2291d 12h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional