Deep Silver and PR agency Lunch PR have been accused by members of the games industry of hosting an "enormously crude" party to celebrate the launch of its upcoming release Catherine.
Paul writes: "Games can be many different things to different people. The subject of this Looking Back article is something a little different however, as it deals with infidelity and the fallout that comes the way of the straying main character. Intrigued? Well, come with me to the weird world of 2011’s Catherine!"
From Xfire: "Anyone who's played video games for a couple of years has stuck around long enough to stumble across a few weird ones. Some are even quite popular, which is all the more reason why you'll wonder what made the developers think about making such a game and why people are loving it, despite its weirdness anyway. Not all weird video games are head-scratches. Some are actually quite good."
The stick of truth is a must have for any South Park fans. I spent a good afternoon on Goat simulator, a rare real open world. I planned to try hatoful boyfriend since it was free on Ps Plus. Disco Elysium is on my radar since the final cut came out; as soon as there is a discount, i will take it. Like movies, i like weird games too :)
Catherine (Atlus, 2011) celebrates its 10th anniversary this week, so what better time to revisit it and explore just what makes it such a memorable and great game?
You play as Vincent, a guy in his 30s trying to navigate a path through his relationships and into his future. On the surface of it the game seems to be about the nature of commitment versus temptation, as communicated through Katherine and Catherine.
Is that really what it's about, though? Is there more to Vincent's story than there initially seems and how does this extra depth play into Catherine's value as a videogame and a piece of social commentary?
Not only is the story relatable to being a modern guy who has to decide whether to settle down, and with who, but the logic puzzle gameplay really clicks with me.
It sure as hell not the puzzle gaming... I mean, it's not that bad...Actually, a bit of fun... But absolutely not "great!"
Shame.......shame that i wasn't there! :-D
It'll never top the likes of the God of War launch parties though. They always go mental. Who can possibly forget the infamous goat sacrifice for GOW2?
Tits never hurt anyone.
Should have just had some dudes in boxers walking around too.
There's always an extremist feminist bit** isn't it huh?
Funny thing is feminist women think so highly of themselves,they try to make themselves seem like members of a superior race.They always do what they want,spit sexist rants and jokes openly but whenever there's something they don't like they pull the sexist card (it's almost becoming as bad as the over-sensetivity in racism (accusing someone to be racist,when they are not,usually because of a joke).The party was like that because of the THEME of the game,but hey I'm pretty sure that if there were guys instead of women there she wouldn't be so offended.
Meh. They say the event runs counter to the theme of the game, but wouldn't the temptation present in such a place be VERY reflective of the game's overall message?
Besides, what does a PR event have to do with how the gaming industry is depicted? If a car dealership has clowns advertising their sales, does that mean the automotive industry as a whole- or a specific automaker- shouldn't be taken seriously?
And yet nobody cared for the pole dancers at PAX last year...
by "care" I mean didn't accuse of sexism.